Difference between revisions of "Alter Race (Apath)"

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This spell fails and ends if you are suffering any condition or suffer from any damage. If you get agitated, characteristics of your true form may appear, such as the ears and tail of a kitsune using this spell. This forces additional Disguise checks to maintain the disguise. The focus item must be one that belonged to a member of the selected race, and must be worn while the spell lasts; dropping or breaking it ends the spell.
 
This spell fails and ends if you are suffering any condition or suffer from any damage. If you get agitated, characteristics of your true form may appear, such as the ears and tail of a kitsune using this spell. This forces additional Disguise checks to maintain the disguise. The focus item must be one that belonged to a member of the selected race, and must be worn while the spell lasts; dropping or breaking it ends the spell.
 
 
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<noinclude>{{OGL}}</noinclude>

Revision as of 14:19, 3 September 2016

ApathApath Logo
Unofficial rules compendium

Alter Race

Transmutation (polymorph)
Level alchemist 1, bard 0, medium 0, mesmerist 0, psychic 0, shaman 0, sorcerer/wizard 0, witch 0
Casting Time 1 standard action
Components V, S, M (a strand of hair)
Range personal
Target you
Duration 1 minute/level (D)

You can assume the shape of a member of the humanoid race whose hair was used as a material component of the spell. The form assumed must be of Small or Medium size. This shape shares your general appearance and is easily recognized as the same individual by anyone who knows you. You ignore the Disguise modifier for disguising yourself as a different race, but otherwise gain no bonus to Disguise. You lose any racial abilities your assumed race does not have, but do not gain the racial abilities of the assumed race.

This spell fails and ends if you are suffering any condition or suffer from any damage. If you get agitated, characteristics of your true form may appear, such as the ears and tail of a kitsune using this spell. This forces additional Disguise checks to maintain the disguise. The focus item must be one that belonged to a member of the selected race, and must be worn while the spell lasts; dropping or breaking it ends the spell.

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