Difference between revisions of "Alienist (Apath)"
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The alienist has all the summoner's class features, except as described here. | The alienist has all the summoner's class features, except as described here. | ||
− | === Alien | + | === Alien Eidolon === |
An alienist summoner always has an alien eidolon. | An alienist summoner always has an alien eidolon. | ||
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=== Summon Monster (Sp) === | === Summon Monster (Sp) === | ||
− | + | When an alienist uses ''summon monster'' as a spell or the class feature to summon a creature marked with a "*" it gains the alien creature template instead of the celestial or fiendish template. | |
=== Aspect (Su) === | === Aspect (Su) === | ||
This is the same as the summoner ability of the same name, except it is gained at 8th level. | This is the same as the summoner ability of the same name, except it is gained at 8th level. | ||
+ | |||
+ | == Simple Template: Alien Creature (CR +0 or +1) == | ||
+ | {| class="wikitable" align=right | ||
+ | |- | ||
+ | |+'''Table: Alien Creature Defenses''' | ||
+ | |- | ||
+ | |valign=bottom| '''Hit Dice''' ||valign=bottom| '''Resist Cold, <br>Electricity, <br>and Force''' ||valign=bottom| '''DR''' | ||
+ | |- | ||
+ | || 1-4 ||| 5 ||| — | ||
+ | |- | ||
+ | || 5-10 ||| 10 ||| 5/magic | ||
+ | |- | ||
+ | || 11+ ||| 15 ||| 10/magic | ||
+ | |} | ||
+ | |||
+ | Alien creatures come from or are tainted by alien realms beyond the limits of physics, sanity, and morality. | ||
+ | |||
+ | A alien creature's CR increases by +1 only if the base creature has 5 or more HD. | ||
+ | |||
+ | A alien creature's quick and rebuild rules are the same. | ||
+ | |||
+ | === Rebuild Rules === | ||
+ | '''Senses''' The creature gains darkvision 60 ft. | ||
+ | |||
+ | '''Defensive Abilities''' The creature gains damage reduction and energy resistance as noted on '''Table: Alien Creature Defense'''. | ||
+ | |||
+ | '''SR''' The creature gains spell resistance equal to its new CR +5. | ||
+ | |||
+ | '''Special Attacks''' The creature ignores cover but not total cover when attacking. The creature can extend its body to make melee attacks at up to twice its normal reach. It is not considered to threaten squares beyond its normal reach, and cannot use this extended reach to make attacks of opportunity. | ||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == |
Revision as of 09:40, 29 October 2015
Unofficial rules compendium | |
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A alienist reaches beyond the extradimensional realms where normal summoners find their servants, into realms of unfathomable darkness and insanity. In this space beyond reason live creatures and disembodied intelligences so alien that no sane mind can perceive them. These ancient existences have unimaginable power and understanding, and by throwing his mind at their mercy, the alienist learns to draw on this power and infuse it into the world.
Class Information
This is a summoner archetype
Hit Die: d8.
Class Features
The alienist has all the summoner's class features, except as described here.
Alien Eidolon
An alienist summoner always has an alien eidolon.
Summon Monster (Sp)
When an alienist uses summon monster as a spell or the class feature to summon a creature marked with a "*" it gains the alien creature template instead of the celestial or fiendish template.
Aspect (Su)
This is the same as the summoner ability of the same name, except it is gained at 8th level.
Simple Template: Alien Creature (CR +0 or +1)
Hit Dice | Resist Cold, Electricity, and Force |
DR |
1-4 | 5 | — |
5-10 | 10 | 5/magic |
11+ | 15 | 10/magic |
Alien creatures come from or are tainted by alien realms beyond the limits of physics, sanity, and morality.
A alien creature's CR increases by +1 only if the base creature has 5 or more HD.
A alien creature's quick and rebuild rules are the same.
Rebuild Rules
Senses The creature gains darkvision 60 ft.
Defensive Abilities The creature gains damage reduction and energy resistance as noted on Table: Alien Creature Defense.
SR The creature gains spell resistance equal to its new CR +5.
Special Attacks The creature ignores cover but not total cover when attacking. The creature can extend its body to make melee attacks at up to twice its normal reach. It is not considered to threaten squares beyond its normal reach, and cannot use this extended reach to make attacks of opportunity.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Eidolon
- Life Link
- Summon Monster (all)
- Aspect
- Transposition
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