Difference between revisions of "Move Order (Action Powers)"

From Action
Jump to navigation Jump to search
(World Spin)
Line 7: Line 7:
  
 
Harmony of Space covers a radius equal to your [[Create (Action)|Create]] roll and lasts for an hour. If there are chimes, bells, or some other recurring sound in the area each day, the effect can be sustained so that it resumes for ah hour after each time the sound is made.
 
Harmony of Space covers a radius equal to your [[Create (Action)|Create]] roll and lasts for an hour. If there are chimes, bells, or some other recurring sound in the area each day, the effect can be sustained so that it resumes for ah hour after each time the sound is made.
 +
 +
=== World Spin ===
 +
Limit Break
 +
 +
''Give me a fixed point, and I will move the world - Archimedes.''
 +
 +
You can [[Teleport (Action)| Teleport]] from one place to another or even to other planes. You must keep some aspect of your surrounding constant while changing all others. For example, you could focus on a rock and teleport to another location with a very similar rock. It generally takes a number of such shifts to arrive at a destination, and the intervening places you pass by can be harrowing.

Revision as of 10:40, 4 June 2013

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Harmony of Space

Basic Action

You ward an area against teleportation. Any attempt to Teleport into or out of the area has a minimum difficulty equal to your Ride; if the Outcome was less than your Mind the teleport succeeded, but made an awful noise and dazed the teleportee, making him loose all shots for this and the next round.

Harmony of Space covers a radius equal to your Create roll and lasts for an hour. If there are chimes, bells, or some other recurring sound in the area each day, the effect can be sustained so that it resumes for ah hour after each time the sound is made.

World Spin

Limit Break

Give me a fixed point, and I will move the world - Archimedes.

You can Teleport from one place to another or even to other planes. You must keep some aspect of your surrounding constant while changing all others. For example, you could focus on a rock and teleport to another location with a very similar rock. It generally takes a number of such shifts to arrive at a destination, and the intervening places you pass by can be harrowing.