Difference between revisions of "Shapeshift Spiritual (Action Powers)"

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(Spirit Form)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Spirit Form ===
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Basic Action
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You can assume spirit form. In spirit form you are immaterial and have no physical body. You are invisible to normal senses and only visible to creatures able to perceive invisibility.
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While you are in spirit form you are linked to a medium, a creature or an object of spiritual significance such as an altar or holy symbol. You cannot move except as your medium moves and can only interact with this focus. You can perceive normally from the location of the medium and you can use the [[Spiritual_(Action_Powers_Form)#Channeling|Channeling]] power (if you have it) through a creature that either is or carries your medium. You can choose to link to a different medium each time you use the power.
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It is very hard to do damage to you, all attacks do damage based on the attacker's spirit rather than brute force, doing damage equal to the [[Mind (Action)|Mind]] of the attacker. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally.
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Attacks that are not directed by a creature, such as that caused by mechanical traps or accidents, lack a spiritual component and do not hurt you at all. This protection does not extend to your medium, but even a broken object or dead creature can still function as a medium.
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When you take this power, you must decide if your spirit form or your temporal form (the form you are in when not using this power) is your natural state. You begin play sessions in your natural state, and resume your natural state on [[Power_Loss_(Action)|Power Loss]] or if the power is dispelled.
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=== Sanctuary ===
 
=== Sanctuary ===

Revision as of 10:59, 9 April 2017

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Templates for Action
Main article: Powers (Action)

Spirit Form

Basic Action

You can assume spirit form. In spirit form you are immaterial and have no physical body. You are invisible to normal senses and only visible to creatures able to perceive invisibility.

While you are in spirit form you are linked to a medium, a creature or an object of spiritual significance such as an altar or holy symbol. You cannot move except as your medium moves and can only interact with this focus. You can perceive normally from the location of the medium and you can use the Channeling power (if you have it) through a creature that either is or carries your medium. You can choose to link to a different medium each time you use the power.

It is very hard to do damage to you, all attacks do damage based on the attacker's spirit rather than brute force, doing damage equal to the Mind of the attacker. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Damage and effects based on Force affect you normally. Attacks that are not directed by a creature, such as that caused by mechanical traps or accidents, lack a spiritual component and do not hurt you at all. This protection does not extend to your medium, but even a broken object or dead creature can still function as a medium.

When you take this power, you must decide if your spirit form or your temporal form (the form you are in when not using this power) is your natural state. You begin play sessions in your natural state, and resume your natural state on Power Loss or if the power is dispelled.


Sanctuary

Inherent

If you are sneaking, you can use powers that affect only your you and your allies without breaking hide.