Difference between revisions of "Summon Psi (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Hive Mind ===
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Limit Break
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You must already be in a [[Psi_(Action_Powers_Form)#Psychic_Network|Psychic Network]] to activate Hive Mind, but you need not be one of those maintaining the network. When Hive Mind is used, the network turns coercive; members of the network pool their desires and motivations, overriding individual concerns. This is a very subtle and powerful kind of mind control where the collective will of the network controls the actions of each member. What the collective will wants is usually related to the plot, but can be influenced with [[Impress (Action)|Impress]] rolls. 
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Escaping the psychic network also escapes the hive mind. If the network as a whole breaks up, the Hive mind ends. It might be possible to end the Hive Mind in other ways without breaking up the psychic network, but for more subtle interactions it is considered a [[Curse (Action)|Curse]].
  
 
=== Psychic Bonds ===
 
=== Psychic Bonds ===

Revision as of 08:28, 7 September 2010

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Templates for Action
Main article: Powers (Action)

Hive Mind

Limit Break

You must already be in a Psychic Network to activate Hive Mind, but you need not be one of those maintaining the network. When Hive Mind is used, the network turns coercive; members of the network pool their desires and motivations, overriding individual concerns. This is a very subtle and powerful kind of mind control where the collective will of the network controls the actions of each member. What the collective will wants is usually related to the plot, but can be influenced with Impress rolls.

Escaping the psychic network also escapes the hive mind. If the network as a whole breaks up, the Hive mind ends. It might be possible to end the Hive Mind in other ways without breaking up the psychic network, but for more subtle interactions it is considered a Curse.

Psychic Bonds

Trigger Action

When someone is trying to leave a psychic network they share with you, you can use this action to try and force them to remain. Make an opposed Impress roll; on a success they cannot quit the network and cannot try again for the remainder of the scene.