Difference between revisions of "Imbue Tech (Action Powers)"
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− | Hardwiring is a neural override that takes over your body and performs either an unarmed attack or one that uses a built-in cyber melee weapon. This attack uses a skill rating of 15, or your [[Melee (Action)|Melee]] +3 if that is higher, instead of whatever skill it would normally be used with. This inflicts a [[Hit (Action)|Hit]] on you. | + | Hardwiring is a neural override that takes over your body and performs either an unarmed attack or one that uses a built-in cyber melee weapon. This attack uses a skill rating of 15, or your [[Melee (Action)|Melee]] +3 if that is higher, instead of whatever skill it would normally be used with. This inflicts a [[Hit (Action)|Hit]] on you due to strain. |
=== Override Plug === | === Override Plug === |
Revision as of 13:14, 7 June 2012
Templates for Action |
- Main article: Powers (Action)
Autodoc
Inherent
You automatically stabilize when bleeding. Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a rele-playing effect but might help negate certain curses).
Behavior Chip
Trigger Action (Finisher)
A popular device, with many applications in psychology and crime prevention, but also the perfect tool for an autocratic regime, the Behavior Chip is an AI personality that overrides the user's motivations.
You can only install a Behavior Chip in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse.
The Behavior Chip contains a set of goals and objectives for the individual and his behavior, that he will normally obey with enthusiasm. Through a concerted effort of will the character can fight the chip, but this is very difficult. Make a Mind roll with a difficulty of 10. For each point of negative outcome, the chip is in total control for one round . For each point of positive outcome, the character has control of himself for one round. If the target manages an outcome of ten, the Behavior Chip burns itself out.
Certain behavior chips trigger only under certain circumstances, such as a mole chip that makes you report on you activities each day or a traitor chip that makes you turn on your comrades in a particular situation.
Black Box
Trigger Action (Finisher)
Often fitted in operatives who are considered unreliable, untrustworthy or expendable, the Black Box is a recording device that records everything. Every movement, every emotion, every word, every pang of lust or jealousy is recorded and subject to later study and evaluation.
You can only install a Black Box in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse. The black box will upload its data by radio on demand or whenever the user connects to an open network. If the target is also fitted with Bug, the updates are constant.
People with access to the victim's files know all his personal weaknesses, and can thus use social interaction directly against his Mind rather than against your Charm or Impress skills.
Bug
Trigger Action (Finisher)
Technologiocal surveilance devices gain more and more complexity and stealth capabilities. The first ones were large and had to be mounted in rooms or cars, but sophisticated ones are not only small, but actively disguise themselves, deploy decoys, and move if their internal logic realizes they are spotted.
You can only install a Bug in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse.
These are bugs which are installed in the target's body. They broadcast homing and listening signals up to 5 kilometers which can be picked up with a receiver with the proper encoding. In a networked environment, this means the target can be kept track of and listened to almost anywhere.
Cortex Bomb
Trigger Action (Finisher)
It takes very little to kill you if explosives are placed inside your body.
You can only install a Cortex Bomb in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse.
If the right stimuli, such as an encoded radio signal or a set time limit expires, the bomb explodes, instantly taking all your hits and then doing base damage 25 against Body. A Behavior Chip can be given control over the Cortex Bomb, a particularily nasty situation.
Placing the bomb near the heart instead of in the cortex reduces the difficulty of the Death Test to 20, but makes the death look like a natural heart attack to all but an autopsy.
Cyberknucks
Inherent
You have reinforced fist bones that can be used in melee and does Body +2 physical/blunt damage. This is not a damage-boosting stance; it is a weapon that can be used with damage-boosting stances like Razor Fangs.
Hardwiring
Basic Action
Hardwiring is a neural override that takes over your body and performs either an unarmed attack or one that uses a built-in cyber melee weapon. This attack uses a skill rating of 15, or your Melee +3 if that is higher, instead of whatever skill it would normally be used with. This inflicts a Hit on you due to strain.
Override Plug
Trigger Action (Finisher)
Your sponsor might want you to be a psychopathic killer, but they still want some control. With an override, this control is easily achievable; they can remotely shut you down at the flip of a switch. Sadly, so can anyone else with the proper access code.
You can install an Override Plug in Melee, it takes a Melee vs. Create roll to do successfully. If it is instead surgically installed, it is so well concealed and hard to remove that it is considered a Curse.
Anyone with the proper access code can automatically paralyze a body with an Override Plug installed as a Basic Action; the target loses all Hits.
Rippers
Stance
You can extend a concealed cybernetic weapon that can be used in melee and does Body +4 slashing or piercing damage (your choice on getting the power). This is not a damage boost; it creates a weapon that can be used with damage-boosting stances like Razor Fangs.
Slicers
Inherent
You have sharp nails that can be used in melee and does Body +3 slashing damage. This is not a boost; it is a weapon that can be used with damage-boosting stances like Razor Fangs.