Difference between revisions of "Imbue Space (Action Powers)"
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. | You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. | ||
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Revision as of 19:35, 22 September 2013
Templates for Action |
- Main article: Powers (Action)
Dim Mak
Basic Action
You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking Body instead of Toughness. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.
Core Strike
Limit Break
Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero.
Extended Touch
Trigger Action
You nearby warp space so that you can reach further. You can intercept opponents attacking you from within Mind meters, striking would-be attackers that you manage to keep at bay. Whenever an opponent within Mind meters of you misses you with a Basic Action attack using (Shoot or Melee), you can use this to make a Normal Melee Attack on them, even at range.
You can also use it as a combo to make your melee attacks reach further.
Soul of the Warp
Inherent
You can use your body to do melee attacks that do Mind +2 Wounding damage, or more if you are using an Implement to improve damage.