Difference between revisions of "Imbue Space (Action Powers)"
m (→Teleport Push: polish) |
m (→Lightning Fist: +tougness - to score against damage threashold) |
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Line 22: | Line 22: | ||
Limit Break | Limit Break | ||
− | Strike an opponent; if you hit, your opponent | + | Strike an opponent; if you hit, add your opponent's [[Toughness (Action)|Toughness]] to the damage. |
=== Teleport Push === | === Teleport Push === |
Revision as of 07:52, 29 May 2010
Templates for Action |
- Main article: Powers (Action)
Dim Mak
Basic Action
You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have. You can also do other special Stunts, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.
Hands Without Shadow
Basic Action
Make a Melee attack against with a difficulty equal to your opponent's Dodge, ignoring any modifiers, such as those from trigger actions.
Hard Lessons
Trigger Action (Focus)
When you hit an opponent but fail to inflict damage you can use this schtick to focus.
Heart Strike
Inherent
You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Heart Strike does Wounding damage soaked by Toughness, trying to mess up the target's innards.
Lightning Fist
Limit Break
Strike an opponent; if you hit, add your opponent's Toughness to the damage.
Teleport Push
Trigger Action (Combo)
When you hit a target with a Melee attack, you can teleport the target a distance equal to the damage in meters to a location where he can stand safely.