Difference between revisions of "Imbue Life (Action Powers)"
m (Wounding Strike) |
(-Wounding Strike) |
||
Line 4: | Line 4: | ||
Inherent | Inherent | ||
− | You can make a Melee attack that does [[Mind (Action)|Mind]] +4 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked with [[Body (Action)|Body]]. | + | You can make a Melee attack that does [[Mind (Action)|Mind]] +4 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked with [[Body (Action)|Body]]. Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them against this power. |
=== Shed the Unliving === | === Shed the Unliving === | ||
Line 10: | Line 10: | ||
You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a [[Melee (Action)|Melee]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Body (Action)|Body]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. | You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a [[Melee (Action)|Melee]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Body (Action)|Body]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. | ||
− | |||
− | |||
− | |||
=== Wounding Touch=== | === Wounding Touch=== | ||
{{Template:Touch (Action Powers)}} | {{Template:Touch (Action Powers)}} | ||
− | Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them. | + | Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune to this extra damage, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them. |
Revision as of 13:35, 13 April 2012
Templates for Action |
- Main article: Powers (Action)
Anti-Healing
Inherent
You can make a Melee attack that does Mind +4 Wounding damage soaked with Body. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them against this power.
Shed the Unliving
Basic Action
You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Body the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it.
Wounding Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Wounding Touch does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune to this extra damage, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.