Difference between revisions of "Imbue Life (Action Powers)"
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This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison. It removes any lingering effect or future damage; it does not cure hits already taken. It also removes mundane infections and diseases and other relatively minor ailments, but does not help against severe handicaps, curses, or disabilities. Some severe or plot-related ailments are considered [[Curse (Action)|curses]] and cannot be treated with this power, tough it does give the first step; information on what to do. | This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison. It removes any lingering effect or future damage; it does not cure hits already taken. It also removes mundane infections and diseases and other relatively minor ailments, but does not help against severe handicaps, curses, or disabilities. Some severe or plot-related ailments are considered [[Curse (Action)|curses]] and cannot be treated with this power, tough it does give the first step; information on what to do. | ||
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+ | === Cure Wounds === | ||
+ | Trigger Action (Finisher) | ||
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+ | You can cure wounds; like all Finishers, the patient must be either helpless or cooperative. You transform one wound into one hit; either on yourself or on your patient. You can repeat this cure. | ||
=== Biological Resistance === | === Biological Resistance === |
Revision as of 14:41, 23 December 2007
Templates for Action |
- Main article: Powers (Action)
Cure Ailment
Limit Break
This negates any biological damage; infection, neurotoxin or poison. It removes any lingering effect or future damage; it does not cure hits already taken. It also removes mundane infections and diseases and other relatively minor ailments, but does not help against severe handicaps, curses, or disabilities. Some severe or plot-related ailments are considered curses and cannot be treated with this power, tough it does give the first step; information on what to do.
Cure Wounds
Trigger Action (Finisher)
You can cure wounds; like all Finishers, the patient must be either helpless or cooperative. You transform one wound into one hit; either on yourself or on your patient. You can repeat this cure.
Biological Resistance
Stance
Add your Chi to your soak attribute against biological damage.
Fertilization
Trigger Action (Finisher)
You can induce fertility in a living creature. You can either take a genetic seed from the target, or impregnate the target with generic seed you carry; either your own or one you have previously taken from someone else. If the target is not normally capable of carrying a child (for example, because it is male), it will still develop a fetus, but will need special care or the fetus will abort in a few days.