Difference between revisions of "Imbue Ice (Action Powers)"
m (→Icicle Explosion: See Combination Action for how you can combine this with movement.) |
m (Cold Strike) |
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When you are taking a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another. This is an exception to the rule that trigger actions cannot trigger each other. | When you are taking a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another. This is an exception to the rule that trigger actions cannot trigger each other. | ||
+ | |||
+ | === Cold Strike === | ||
+ | Inherent | ||
+ | |||
+ | You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cold| Cold]] damage, soaked by [[Toughness (Action)|Toughness]]. | ||
+ | {{: Shock (Action)}} | ||
===Hailstorm Attack=== | ===Hailstorm Attack=== |
Revision as of 16:13, 18 December 2020
Templates for Action |
- Main article: Powers (Action)
Cold Feint
Trigger Action (Combo)
When you are taking a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another. This is an exception to the rule that trigger actions cannot trigger each other.
Cold Strike
Inherent
You can make melee attacks that do Body +4 Cold damage, soaked by Toughness. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Hailstorm Attack
Basic Action
Make two Normal Melee Attacks against the same opponent.
Ice Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Ice Touch does disruption/cold damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Icewield
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create rapiers, spears, and picks.
Icicle Explosion
Basic Action
Make a Melee attack with Body +4 Piercing damage against all adjacent enemies. You cannot move as a part of this basic action. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.
Icicle Lunge
Limit Break
An extended Melee attack with a +3 bonus to the attack roll and to damage.
Sharp Edges
Trigger Action (Result)
Make a Melee attack that is normally a Basic Action against an opponent who has just missed you with a melee attack. You cannot counterattack against a counterattack.
Soul of Cold
Inherent
You can use your body to do melee attacks that do Mind +2 Cold damage, or more if you are using an Implement to improve damage.