Difference between revisions of "Summon Gifts (Action Powers)"

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(-Body and Mind , -Gift of Power, Conditional Reproduction = Duplication)
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<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
  
=== Body and Mind ===
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=== Duplication ===
Inherent
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Limit Break
  
Pick one power of the [[Gifts Origin (Action)|Gifts Origin]]. You can use this power and any stunts related to it with the [[Impress (Action)|Impress]] skill instead of whatever power it is usually based on.
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You split into two identical creatures. You share the same shot counter and fortune pool; each duplicate does the same actions but does so separately. Only one duplicate can perform Limit Breaks. When one of you is hit, you can decide to either take the damage normally or have the duplicate that was hit disappear. All but one duplicate disappears at the end of the scene. The last duplicate left is considered "you", the original, there is no difference between the duplicates while they are active.
 
 
The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.
 
 
 
=== Conditional Reproduction ===
 
Trigger Action (result)
 
 
 
Pick an origin: [[Gifts Origin (Action)|Gifts]], [[Magic Origin (Action)|Magic]], [[Spiritual Origin (Action)|Spiritual]], or [[Technology Origin (Action)|Technology]]. You can pick this power several times in order to gain additional triggers. When a power of this origin is used to inflict a Hit on you, you can activate this power to create an unnamed copy of yourself, that will fight by your side until the end of the scene. You share the same shot counter; it takes a basic action whenever you do. At your option, you can take a a hit when your image normally would, in order to absorb the damage and keep it in the fight.
 
  
 
=== Corruption ===
 
=== Corruption ===
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You automatically learn the victim's [[True Name (Action Powers)|True Name]].
 
You automatically learn the victim's [[True Name (Action Powers)|True Name]].
 
=== Gift of Power ===
 
Inherent
 
 
''You have discovered that your other power source is really a gift, an aptitude for another power source.''
 
 
You must have an [[Power Rules (Action)#Origin |Origin]] other than the [[Gifts Origin (Action)|Gifts]] to take this power. You now have both your old origin and the [[Gifts Origin (Action)|Gifts]] origin; your powers count as both origins when determining what other powers can affect them.
 

Revision as of 11:43, 10 February 2010

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Templates for Action

Duplication

Limit Break

You split into two identical creatures. You share the same shot counter and fortune pool; each duplicate does the same actions but does so separately. Only one duplicate can perform Limit Breaks. When one of you is hit, you can decide to either take the damage normally or have the duplicate that was hit disappear. All but one duplicate disappears at the end of the scene. The last duplicate left is considered "you", the original, there is no difference between the duplicates while they are active.

Corruption

Trigger action (Finisher)

Infect your victims with your own supernatural essence: if this taint is left unchecked they become supernatural creatures as well.

A victim of corruption turns into a monster after the passing of three midnights. This is a particularly nasty Curse. Once the three midnights have passed, the victim is reborn as a creature of your Creature Type. An unnamed creature becomes a typical creature of this type; a named creature is rebuilt with the same point total, using a typical creature of the type as a model.

You automatically learn the victim's True Name.