Difference between revisions of "Imbue Flux (Action Powers)"
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(Lucky Break) |
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Whenever someone near you is trying to succeed at an action and you are aware of it, you can try to jinx and foil their efforts. The difficulty of their action becomes your power skill rating +3. Range and other penalties can reduce your effective power skill rating. | Whenever someone near you is trying to succeed at an action and you are aware of it, you can try to jinx and foil their efforts. The difficulty of their action becomes your power skill rating +3. Range and other penalties can reduce your effective power skill rating. | ||
+ | |||
+ | === Lucky Break === | ||
+ | Basic Action | ||
+ | |||
+ | You create a burst of luck and imbue it into a creature. That creature gains a Fortune point, that must be spend before the ed of the round. |
Revision as of 14:45, 12 December 2007
Templates for Action |
- Main article: Powers (Action)
Jinx
Trigger Action
Whenever someone near you is trying to succeed at an action and you are aware of it, you can try to jinx and foil their efforts. The difficulty of their action becomes your power skill rating +3. Range and other penalties can reduce your effective power skill rating.
Lucky Break
Basic Action
You create a burst of luck and imbue it into a creature. That creature gains a Fortune point, that must be spend before the ed of the round.