Difference between revisions of "Recon Fey (Action Powers)"
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− | You can spray motes of glowing fairy dust on a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to [[Recon_(Action_Powers_Technique)#Sneak|sneak]] and negates | + | You can spray motes of glowing fairy dust on a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to [[Recon_(Action_Powers_Technique)#Sneak|sneak]] and negates [[Invisibility (Action)|Invisibility]] powers. |
− | + | The target can still hide behind regular cover and concealment. | |
You can also use it to mark different targets in different ways, you can vary the color and other details of the glow. | You can also use it to mark different targets in different ways, you can vary the color and other details of the glow. | ||
− | This can be used to paint targets, which can be very useful tactically. Thus you can use this to mark certain people that enter a city gate, and make the glow visible to city guards, allowing these people to be arrested at a later time. | + | This can be used to paint targets, which can be very useful tactically. |
− | + | Thus you can use this to mark certain people that enter a city gate, and make the glow visible to city guards, allowing these people to be arrested at a later time. | |
− | An opposed [[Recon (Action)|Recon]] roll is required to put the glow on someone, and the effect lasts for | + | A number of tricks and ploys can also work on this effect. |
+ | An opposed [[Recon (Action)|Recon]] roll is required to put the glow on someone, and the effect lasts for a scene. You can use this against someone you only suspect is there by targeting a likely hiding place—this does not suffer any penalty against an opponent that is successfully [[Recon_(Action_Powers_Technique)#Sneak|sneaking]]. | ||
===Fairy Sight=== | ===Fairy Sight=== |
Revision as of 09:26, 22 October 2020
Templates for Action |
- Main article: Powers (Action)
Fairy Cloak
Stance
You can become invisible, but any successful Charm stunt against you ends this power. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. You can move as a part of the sneak action without becoming visible.
Fairy Dust
Basic Action
You can spray motes of glowing fairy dust on a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to sneak and negates Invisibility powers. The target can still hide behind regular cover and concealment. You can also use it to mark different targets in different ways, you can vary the color and other details of the glow. This can be used to paint targets, which can be very useful tactically. Thus you can use this to mark certain people that enter a city gate, and make the glow visible to city guards, allowing these people to be arrested at a later time. A number of tricks and ploys can also work on this effect. An opposed Recon roll is required to put the glow on someone, and the effect lasts for a scene. You can use this against someone you only suspect is there by targeting a likely hiding place—this does not suffer any penalty against an opponent that is successfully sneaking.
Fairy Sight
Basic Action
Your affinity to the supernatural lets you see things others only imagine. You see spirits and fey wherever you go - most of these are just how you perceive natural phenomena and can be useful for noticing otherwise mundane phenomena, but have no supernatural significance other than to make noticing the dangerous ones trickier.
Make a Scan stunt. You automatically spot active powers, including powers used as traps and creatures using powers to hide. In this way you automatically notice a creature that is sneaking and relying on a power to conceal it. If it could sneak under the normal rules, without the help of a power, Fairy Sight can still spot them normally, but gives no additional help.
When using Fairy Sight , you can see through smoke, fog or darkness (even supernatural darkness), but not through solid objects. In a scene where you have Scanned an obscured area with fairy sight, you are not considered blind there and can act normally. Creatures can still use such obscurement to sneak against you.
You can penetrate a disguise if your Scan beats the other creatures Charm. If you recognize that a creature has altered or concealed its true appearance, you know what it ordinarily looks like.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power. Fairy Sight won't automatically perceive powers or see through stealth powers against which it has an origin divide.
Invisibility to Adults
Stance
You become invisible to mundane, responsible Folk, even when you are not trying to Sneak. Children, fools, and creatures other than Folk can see you normally. Folk can perceive you with senses other than sight, if you want to remain totally unnoticed you must Sneak. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. Using this power makes you vulnerable to the presence of adults. When an adult is within his Mind meters of you and would normally see you clearly, or when an adult is directly affected by you, you are Stymied. Variants of this power might allow invisibility against certain other groups of creatures, as allowed by the GM.
Selective Visibility
Finisher & Stance
This is a Finisher where you mark a target. You can then use this as a Stance to become Invisible to all creatures except the target of this Finisher. If several targets are under this curse, all of them can see you. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. You can interact fully with the target, even attacking him, without breaking the invisibility, but if the target becomes unable to perceive you, the Stance ends. It must be possible for the target to perceive you for this power to work, but this perception can require a difficult roll. This is a Curse.
Sense Fey
Basic Action
You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions. You must make an opposed Recon check to sense a creature that is Sneaking or an object in such a creature's possession.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.