Difference between revisions of "Move Death (Action Powers)"
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The target takes an additional Wound from this. Select one attribute of the target. If that attribute is higher than your score in the same attribute, you temporarily increase your own attribute by two points, but not to a value higher than the target's. The attribute boost lasts one day. You can only use Blood Drain once per day on any particular creature. | The target takes an additional Wound from this. Select one attribute of the target. If that attribute is higher than your score in the same attribute, you temporarily increase your own attribute by two points, but not to a value higher than the target's. The attribute boost lasts one day. You can only use Blood Drain once per day on any particular creature. | ||
+ | |||
+ | === Consume Identity === | ||
+ | Trigger Action (Finisher) and Stance | ||
+ | |||
+ | You inflict a wound on your target, and gain temporary access to his memories and physical form. For the duration of the current story, you can access his memories, and you can assume his likeness as a Stance; this lets you use your power skill to [[Disguise (Action)|Disguise]] yourself as your target, and you suffer no penalty for physical differences. | ||
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+ | === Life Drain === | ||
+ | Trigger Action (Finisher) | ||
+ | |||
+ | You inflict a wound on your target, and recover either one Hit, one Fortune Point, or become Focused. If the target's [[Mind (Action)|Mind]] is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature. |
Revision as of 15:06, 14 March 2008
Templates for Action |
- Main article: Powers (Action)
Blood Drain
Trigger Action (Finisher)
The target takes an additional Wound from this. Select one attribute of the target. If that attribute is higher than your score in the same attribute, you temporarily increase your own attribute by two points, but not to a value higher than the target's. The attribute boost lasts one day. You can only use Blood Drain once per day on any particular creature.
Consume Identity
Trigger Action (Finisher) and Stance
You inflict a wound on your target, and gain temporary access to his memories and physical form. For the duration of the current story, you can access his memories, and you can assume his likeness as a Stance; this lets you use your power skill to Disguise yourself as your target, and you suffer no penalty for physical differences.
Life Drain
Trigger Action (Finisher)
You inflict a wound on your target, and recover either one Hit, one Fortune Point, or become Focused. If the target's Mind is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.