Difference between revisions of "Transmute Tech (Action Powers)"
(Power Battery, Power Capacitor) |
(Automated System) |
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
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+ | === Automated System === | ||
+ | ''Automated targeting system... Active...''<br> | ||
+ | Basic Action | ||
+ | |||
+ | When you use another power of the [[Technology Origin (Action)|Technology]] origin, you can base any roll or stunt using that power on your [[Create (Action)|Create]] skill instead of whatever skill the power would normally be based on. This power ends at the end of the round or when you move. | ||
=== Common Platform === | === Common Platform === | ||
Trigger Action | Trigger Action | ||
− | When you use a power of the [[Technology Origin (Action)|Technology | + | When you use a power of the [[Technology Origin (Action)|Technology]] origin that normally only affects one target, you can use Common Platform to instead affect all willing targets within [[Mind (Action)|Mind]] meters. Unwilling in this area can choose not to be affected. This does not work on stances or other powers that only affects yourself. |
=== Power Battery === | === Power Battery === | ||
Inherent | Inherent | ||
− | You have a battery that contains an extra [[ | + | You have a battery that contains an extra [[Mind#Fortune (Action)|Fortune]] point that you can only use with powers of the [[Technology Origin (Action)|Technology]] origin. This replenishes at the end of each session. You can take this power several times to gain additional [[Mind#Fortune (Action)|Fortune]] points. |
=== Power Capacitor === | === Power Capacitor === | ||
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Once per session you can use this power to focus, regardless of other circumstances. | Once per session you can use this power to focus, regardless of other circumstances. | ||
− | === Simple | + | === Simple Gadget === |
Basic Action | Basic Action | ||
Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story. | Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story. |
Revision as of 13:17, 16 January 2010
Templates for Action |
- Main article: Powers (Action)
Automated System
Automated targeting system... Active...
Basic Action
When you use another power of the Technology origin, you can base any roll or stunt using that power on your Create skill instead of whatever skill the power would normally be based on. This power ends at the end of the round or when you move.
Common Platform
Trigger Action
When you use a power of the Technology origin that normally only affects one target, you can use Common Platform to instead affect all willing targets within Mind meters. Unwilling in this area can choose not to be affected. This does not work on stances or other powers that only affects yourself.
Power Battery
Inherent
You have a battery that contains an extra Fortune point that you can only use with powers of the Technology origin. This replenishes at the end of each session. You can take this power several times to gain additional Fortune points.
Power Capacitor
Trigger Action (Focus)
Once per session you can use this power to focus, regardless of other circumstances.
Simple Gadget
Basic Action
Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story.