Difference between revisions of "Transmute Space (Action Powers)"

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(Teleport Circle)
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||'''Casting'''|||First|||Second|||Third|||Fourth|||Fifth|||Sixth|||Seventh
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||'''Casting'''|||First|||-Second|||-Third|||-Fourth|||-Fifth|||-Sixth|||-Seventh
 
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||'''Duration'''|||One day|||One Week|||One Month|||A year and a day|||A decade and a day|||A century and a day|||Permanent
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||'''Duration'''|||One day|||O-ne Week|||-One Month|||-A year and a day|||-A decade and a day|||-A century and a day|||-Permanent
 
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You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.
 
You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.

Revision as of 11:10, 18 February 2010

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Main article: Powers (Action)

Teleport Circle

Limit Break

You create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.

A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane Create techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.

A teleport circle is normally temporary and lasts a day. If you use this power repeatedly while an earlier use is still in effect, the duration increases with each casting. You cannot use the power again until the previous use has gained effect; that is until the duration of the use before that has run out.

Casting First -Second -Third -Fourth -Fifth -Sixth -Seventh
Duration One day O-ne Week -One Month -A year and a day -A decade and a day -A century and a day -Permanent

You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.