Difference between revisions of "Transmute Magic (Action Powers)"
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Revision as of 15:19, 26 January 2010
Templates for Action |
- Main article: Powers (Action)
Spell Preparation
Limit Break
Use Spell Preparation to prepare any one power you do not know, but whose Form you do know. You can now use this power at any time with the Magic origin, but only once. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense). If you prepare a new power, you lose the previously prepared one.
This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.
Spontaneous Magic
Basic Action
When you fudge and use powers you do not have, you can use this power in lieu of spending a Fortune point. In other words, you can save on Fortune points by expanding additional time.
Sustaining
Limit Break
You can extend the duration of any one power that is already in effect to last a whole session. Does not apply to stances.