Difference between revisions of "Transmute Magic (Action Powers)"

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(Spell Preparation)
(Occultism)
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=== Occultism ===
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Basic Action
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When you fudge and use powers you do not have, you can use this power in lieu of spending a Fortune point. In other words, you can save on Fortune points by expanding additional time.
  
 
=== Spell Preparation ===
 
=== Spell Preparation ===
 
Inherent
 
Inherent
  
Select one power whose form you know. You can use this power at any time with the Magic origin, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense).  
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Select one power you do not know, but whose form you do know. You can use this power at any time with the Magic origin, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense).  
  
 
This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.
 
This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.

Revision as of 12:21, 6 March 2008

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Templates for Action
Main article: Powers (Action)

Occultism

Basic Action

When you fudge and use powers you do not have, you can use this power in lieu of spending a Fortune point. In other words, you can save on Fortune points by expanding additional time.

Spell Preparation

Inherent

Select one power you do not know, but whose form you do know. You can use this power at any time with the Magic origin, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense).

This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.

Sustaining

Limit Break

You can extend the duration of any one power that is already in effect to last a whole session. This can be very powerful; the Gamemaster may not allow it for all effects.