Difference between revisions of "Transmute Gifts (Action Powers)"

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(Bestial Self)
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<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
  
=== Bestial Self ===
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=== Instant Change ===
Limit Beak
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Basic Action
  
You free your inner monstrous nature. You must build a monstrous variant for for yourself on the same point total. This is usually a hulking monstrosity, but is some cases it can be small and stealthy. It is never Folk.
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You can assume a mundane form and back again. The mundane form is normally human, but can be any [[Folk_(Action_Creatures)|Folk]] or a normal [[Animals_(Action_Creatures)|Animal]]. In this form, you have normal attribute maxima of your race, and you lose any powers based on physical form. It is not possible to detect your lost powers or gifted nature when you are in this form; they simply are not present to be detectedThis is tied to the [[Methods (Action)#Mark of Power| Mark of Power]] method.
The bestial self and you share [[Damage_(Action)#Hits|Hits]] and [[All_Attributes_%28Action%29#Fortune|Fortune]] points. When the bestial self runs out of  [[Damage_(Action)#Hits|Hits]], it runs away until it gets away or until it has taken [[Damage_(Action)#Hits|Hits]] equal to your [[Body (Action)|Body]]. It then transforms back into your normal form. Any hits taken remain with you, possibly leaving you unconscious or even dying. Effects other than [[Damage_(Action)#Hits|Hits]] don't transform from you to your bestial self or vice-versa.
 
  
 
=== Gift Circle ===
 
=== Gift Circle ===

Revision as of 12:56, 5 April 2017

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Templates for Action

Instant Change

Basic Action

You can assume a mundane form and back again. The mundane form is normally human, but can be any Folk or a normal Animal. In this form, you have normal attribute maxima of your race, and you lose any powers based on physical form. It is not possible to detect your lost powers or gifted nature when you are in this form; they simply are not present to be detected. This is tied to the Mark of Power method.

Gift Circle

Trigger Action

When you are using another power that usually only affects yourself, you can trigger this power to have it affect another person who are touching you. If you do this for several people, you can form a chain of hands together. The power will affect everyone in the chain as long as you continue to touch one another (remain adjacent) or until it ends normally.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.