Difference between revisions of "Shapeshift Chi (Action Powers)"
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− | You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, when you use another power of the [[Chi_(Action_Powers_Form)|Chi]] origin before the end of the round, you can base any roll or stunt using that power on your | + | You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, when you use another power of the [[Chi_(Action_Powers_Form)|Chi]] origin before the end of the round, you can base any roll or stunt using that power on your Maneuver skill instead of whatever skill the power would normally be based on. Effectively you are spending extra time in order to substitute what skill is used. |
=== Combination Stance === | === Combination Stance === |
Revision as of 11:10, 28 December 2011
Templates for Action |
- Main article: Powers (Action)
Bodily Harmony
Basic Action
You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, when you use another power of the Chi origin before the end of the round, you can base any roll or stunt using that power on your Maneuver skill instead of whatever skill the power would normally be based on. Effectively you are spending extra time in order to substitute what skill is used.
Combination Stance
Stance
Select up to three stances that you know each time you use this power. These three stances activate, just as if you had spent shots to activate each of them. You can only do this once each round.
Disciplined Training
Inherent
Discipline and training have allowed you better control of your powers.
You must have an Origin other than Chi to take this power. You now have both your old origin and the Chi origin; your powers count as both origins when determining what other powers can affect them.
The GM might change or add to your Methods when you take this power.
Internal Power
Inherent
Any powers that affects you cannot be detected at range. Powers that specifically look for other powers will fail unless the searcher is actually touching you. You can choose not to hide certain powers.
Power Imitation
Basic Action
Make an opposed Maneuver check against a creature you have seen using a power. If successful, you can use that same power for the rest of the scene. You can only imitate one power at a time in this way.
Suppress Aura
Inherent
When you are Sneaking or are otherwise unnoticed, you cannot be perceived by Spot powers unless your enemy beats your Maneuver with his Spot roll. You still cannot sneak in conditions you ordinarily couldn't, such as in plain sight, unless you have other powers or make appropriate stunts.
Weight of the World
Stance
You become effectively weightless, trowing off the shackles of the material world. You can walk on any surface, no matter how thin. You ignore obstructions such as difficult terrain, brambles, and webs. You can fly at your normal speed, but land at the end of each round.