Difference between revisions of "Emote Space (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
===Aberrant Charm ===
 
{{Charm (Action Powers)}}
 
 
This power only works on [[Aberrations (Action) | Aberrations]].
 
 
=== Aberrant Mind ===
 
Inherent or Stance
 
 
Attempts to use divination and mind-reading powers against you can lead to dire consequences. When a creature uses such a power to learn information about you or your mind, you can make an opposed [[Charm (Action)|Charm]] check against them. On a success, they fail to gain any useful information and are [[Emote_(Action_Powers_Technique)#Confusion|Confused]] until the end of the round (for the first round if this starts detailed time).
 
 
This can either be a stance or inherent power. If it is inherent, your mind is alien and your behavior is obviously odd unless you somehow disguise yourself as sane.
 
  
 
=== Spatial Friends ===
 
=== Spatial Friends ===

Revision as of 10:41, 24 January 2021

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Templates for Action
Main article: Powers (Action)

Spatial Friends

Charm Range
(meters)
8 40
9 60
10 100
11 160
12 250
13 400
14 600
15 1,000
16 1,600
17 2,500
18 4,000
+5 x10

Basic Action

Touch a willing friend to create a spacial link to his location; you can now see and talk to this friend and use powers as if you had line of sight, ignoring all cover. You can also use Teleport powers to move this friend, or to move to the location where this friend is.

The range of Spatial Friends depends on your Charm skill. The power ends if you move out of range. You can have several spatial friends at once, up to your Mind in number. The power normally lasts until the end of a session, but the GM can judge that a mid-session break of a day or so breaks it.

Teleport Embrace

Basic Action

Select up to your Mind willing targets you can touch or who touch each other - it is possible to form a chain of hands. The next time you use a Teleport power to move, these people go along with you.

Anyone who moves out of touch with the chain of hands breaks the effect.