Difference between revisions of "Emote Space (Action Powers)"

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Inherent
 
Inherent
  
You have access to a personal pocket dimension for storing gear in. When you sheathe a weapon or pocket a piece of gear, it goes into this extra-dimensional space. Yu cannot carry more gear than you normally could, and it is possible for others to reach into this extra-dimensional space to pick your pockets normally - if they know the space is there.  
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You have access to a personal pocket dimension for storing gear in. When you sheathe a weapon or pocket a piece of gear, it goes into this extra-dimensional space. You cannot carry more gear than you normally could, and it is possible for others to reach into this extra-dimensional space to pick your pockets normally - if they know the space is there.  
  
 
Noticing that you are carrying items this way uses a [[Detect_(Action_Powers_Technique)#Frisk|Frisk]] check against your [[Charm (Action)|Charm]].
 
Noticing that you are carrying items this way uses a [[Detect_(Action_Powers_Technique)#Frisk|Frisk]] check against your [[Charm (Action)|Charm]].

Revision as of 12:38, 31 January 2011

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Main article: Powers (Action)

Hammerspace Access

Inherent

You have access to a personal pocket dimension for storing gear in. When you sheathe a weapon or pocket a piece of gear, it goes into this extra-dimensional space. You cannot carry more gear than you normally could, and it is possible for others to reach into this extra-dimensional space to pick your pockets normally - if they know the space is there.

Noticing that you are carrying items this way uses a Frisk check against your Charm.

Teleport Embrace

Basic Action

Select up to your Mind willing targets you can touch or who touch each other - it is possible to form a chain of hands. The next time you use a Teleport power to move, these people go along with you.

Anyone who moves out of touch with the chain of hands breaks the effect.