Difference between revisions of "Emote Light (Action Powers)"

From Action
Jump to navigation Jump to search
m (→‎Focus Light: polish)
(Best Intentions)
Line 6: Line 6:
 
You gain the appearance of a being of light; your intentions seem clear and guileless and you looks put people at ease. You can treat [[Charm (Action)|Charm]] tasks in your daily life as [[Routine (Action)|Routine]], which lets you take a roll of ±0 instead of chancing on the dice at everyday tasks.
 
You gain the appearance of a being of light; your intentions seem clear and guileless and you looks put people at ease. You can treat [[Charm (Action)|Charm]] tasks in your daily life as [[Routine (Action)|Routine]], which lets you take a roll of ±0 instead of chancing on the dice at everyday tasks.
  
=== Light Focus ===
+
=== Best Intentions ===
Trigger Action (Focus)
+
Basic Action or Limit Break
  
You can focus when hit by [[Damage_Types_(Action)#Exposure|Exposure]]. Whenever you are hit by an attack with a damage of 5 or more (before adding for Outcome), you can focus. You can also focus when subject to blinding light - even if you are immune to it.
+
Make an opposed [[Charm (Action)|Charm]] roll against your target; one target when done as a basic action, all targets in a diameter equal to your [[Mind (Action)|Mind]] when done as a limit break. If successful, you and all targets have only the best intentions for each other, expressing opinions honestly and accepting what is said in the best possible light. This lasts until the end of the scene. Interactions against people not affected by the power do not change.
  
 
=== Invoke Hope ===
 
=== Invoke Hope ===
Line 15: Line 15:
  
 
You can restore hope and good spirits to yourself and allies. Any lingering [[Stunt (Action)|Stunt]] effect or penalty is negated for everyone in an area with a diameter equal to your [[Mind (Action)|Mind]]. You must be somewhere in the area to be affected.
 
You can restore hope and good spirits to yourself and allies. Any lingering [[Stunt (Action)|Stunt]] effect or penalty is negated for everyone in an area with a diameter equal to your [[Mind (Action)|Mind]]. You must be somewhere in the area to be affected.
 +
 +
=== Light Focus ===
 +
Trigger Action (Focus)
 +
 +
You can focus when hit by [[Damage_Types_(Action)#Exposure|Exposure]]. Whenever you are hit by an attack with a damage of 5 or more (before adding for Outcome), you can focus. You can also focus when subject to blinding light - even if you are immune to it.
  
 
=== True Light ===
 
=== True Light ===
 
Basic Action
 
Basic Action
  
You create a small circle of light with a diameter equal to your [[Mind (Action)|Mind]]. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your [[Mind (Action)|Mind]] from all such attempts. This effect is obvious; the glare makes deception obviously awkward.
+
You create a circle of light with a diameter equal to your [[Mind (Action)|Mind]]. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your [[Mind (Action)|Mind]] from all such attempts. This effect is obvious; the glare makes deception obviously awkward.

Revision as of 09:10, 11 May 2010

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Angelic Visage

Inherent

You gain the appearance of a being of light; your intentions seem clear and guileless and you looks put people at ease. You can treat Charm tasks in your daily life as Routine, which lets you take a roll of ±0 instead of chancing on the dice at everyday tasks.

Best Intentions

Basic Action or Limit Break

Make an opposed Charm roll against your target; one target when done as a basic action, all targets in a diameter equal to your Mind when done as a limit break. If successful, you and all targets have only the best intentions for each other, expressing opinions honestly and accepting what is said in the best possible light. This lasts until the end of the scene. Interactions against people not affected by the power do not change.

Invoke Hope

Basic Action

You can restore hope and good spirits to yourself and allies. Any lingering Stunt effect or penalty is negated for everyone in an area with a diameter equal to your Mind. You must be somewhere in the area to be affected.

Light Focus

Trigger Action (Focus)

You can focus when hit by Exposure. Whenever you are hit by an attack with a damage of 5 or more (before adding for Outcome), you can focus. You can also focus when subject to blinding light - even if you are immune to it.

True Light

Basic Action

You create a circle of light with a diameter equal to your Mind. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your Mind from all such attempts. This effect is obvious; the glare makes deception obviously awkward.