Difference between revisions of "Emote Life (Action Powers)"
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− | Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed [[Charm (Action)|Charm]] skill roll. Any interaction using this emotion [[Stunt_(Action)#Gaining_Advantage|Gains an Advantage]] giving it a +3 bonus | + | Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed [[Charm (Action)|Charm]] skill roll. Any interaction using this emotion [[Stunt_(Action)#Gaining_Advantage|Gains an Advantage]] giving it a +3 bonus for the rest of the scene, which can stack with other bonuses. In addition, if the Outcome exceeds the target's [[Mind (Action)|Mind]], he cannot control his emotions and immediately acts on them, a kind of [[Stunt_(Action)#Setback|Setback]]. |
If performed as a Limit Break, this lasts for a scene. | If performed as a Limit Break, this lasts for a scene. |
Revision as of 16:14, 29 December 2011
Templates for Action |
- Main article: Powers (Action)
Control Emotions
Basic Action or Limit Break
Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed Charm skill roll. Any interaction using this emotion Gains an Advantage giving it a +3 bonus for the rest of the scene, which can stack with other bonuses. In addition, if the Outcome exceeds the target's Mind, he cannot control his emotions and immediately acts on them, a kind of Setback.
If performed as a Limit Break, this lasts for a scene.
Corners of the Mouth
Basic Action
Make a wisecrack, quotation from the classics, or other mysterious or inspirational remark. The person you directed this at can immediately take a Trigger Action (Focus) to become focused, even if none of his schticks would ordinarily allow this at the moment. Outside of action scenes, it takes 5 minutes of mentoring to focus this way.
Life Inspiration
Trigger Action
You inspire others to be sensual, libidinous, and generous. Whenever someone in the vicinity fails an action based on these virtues, you can take a reflex action to give him an immediate reroll. This applies to most uses of the Charm skill, and to other skills and rolls as determined my the GM.
Sexual Influence
Basic Action
You can only use this power against someone you have just brought to orgasm. This requires an opposed Charm roll. If you succeed, you can use a Trigger Action (Finisher) against him, just as if you had defeated him in combat.