Difference between revisions of "Emote Force (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
=== Bastion of Force ===
 
Stance
 
 
You create an immobile defensive sphere with a diameter equal to your [[Mind (Action)|Mind]] in meters. In this area, you and allies can use your [[Charm (Action)|Charm]] skill instead of the normal [[Charm (Action)|Charm]], [[Dodge (Action)|Dodge]], [[Impress (Action)|Impress]], and [[Maneuver (Action)|Maneuver]] skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your [[Create (Action)|Create]] skill as the difficulty if that would be higher.
 
 
You also ward the area against teleportation. Any attempt to [[Teleport (Action)|Teleport]] into or out of the area has a minimum difficulty equal to your [[Create (Action)|Create]]; if the Outcome was less than your [[Mind (Action)|Mind]] the teleport succeeded, but made an awful noise and dazed the teleporter, making him loose all shots for one round. You can allow friends to teleport normally.
 
  
 
=== Kinetic Focus ===
 
=== Kinetic Focus ===

Revision as of 14:16, 27 December 2012

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Templates for Action
Main article: Powers (Action)

Kinetic Focus

Trigger Action (Focus)

You can focus when you take Physical damage. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.