Difference between revisions of "Emote Dark (Action Powers)"
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You inspire others to be deceptive, self-indulgent, and bestial. Whenever someone in the vicinity fails an action based on these "virtues", you can take a reflex action to give him an immediate reroll. This applies to most uses of the [[Stealth (Action) | Stealth]] skill, and to other skills and rolls as determined my the GM. | You inspire others to be deceptive, self-indulgent, and bestial. Whenever someone in the vicinity fails an action based on these "virtues", you can take a reflex action to give him an immediate reroll. This applies to most uses of the [[Stealth (Action) | Stealth]] skill, and to other skills and rolls as determined my the GM. | ||
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+ | === Dark Thoughts === | ||
+ | Trigger Action (Finisher) | ||
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+ | You can inspire others to deeds of evil and selfishness, enhancing the darkness in their souls and reducing their sense of self and identity. You cannot control the targets exact actions, but while under the influence of this power, any inhibitions the target normally has are removed. Any successful [[Stunt (Action)#Interaction Stunts| interaction stunt]] against the target causes as setback, as if the target had a [[Mind (Action)|Mind]] score of zero. This is a [[Curse (Action)|Curse]]. |
Revision as of 14:49, 11 December 2007
Templates for Action |
- Main article: Powers (Action)
Dark Inspiration
Reflex Action
You inspire others to be deceptive, self-indulgent, and bestial. Whenever someone in the vicinity fails an action based on these "virtues", you can take a reflex action to give him an immediate reroll. This applies to most uses of the Stealth skill, and to other skills and rolls as determined my the GM.
Dark Thoughts
Trigger Action (Finisher)
You can inspire others to deeds of evil and selfishness, enhancing the darkness in their souls and reducing their sense of self and identity. You cannot control the targets exact actions, but while under the influence of this power, any inhibitions the target normally has are removed. Any successful interaction stunt against the target causes as setback, as if the target had a Mind score of zero. This is a Curse.