Difference between revisions of "Emote Chi (Action Powers)"
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You demonstrate that there was no malice or evil intent about the match you just fought, instead using it as the basis for a possible relationship of mutual respect and friendship. Make an opposed [[Charm (Action)|Charm]] roll, on a success the target is convinced of your honorable intention and impressed with your control and prowess, realizing his life was in your hands and you spared him out of respect. On an outcome matching his [[Mind (Action)|Mind]] he is overawed by your prowess and will try to become a student or follower, at least for a time. | You demonstrate that there was no malice or evil intent about the match you just fought, instead using it as the basis for a possible relationship of mutual respect and friendship. Make an opposed [[Charm (Action)|Charm]] roll, on a success the target is convinced of your honorable intention and impressed with your control and prowess, realizing his life was in your hands and you spared him out of respect. On an outcome matching his [[Mind (Action)|Mind]] he is overawed by your prowess and will try to become a student or follower, at least for a time. | ||
+ | |||
+ | === Focus of the Soul === | ||
+ | Trigger Action (Finisher) | ||
+ | |||
+ | You can find the focus of another person's soul, the central dilemma or struggle defining their life at the moment. You can use this insight to influence them and possibly help them resolve the dilemma and grow. For the rest of the adventure, you gain the following benefits towards the target. | ||
+ | * Any successful interaction you use against the target causes a [[Setback (Action)|Setback]]. | ||
+ | * You can use a Trigger Action to cause any action the target takes to automatically fail. | ||
+ | * As a Trigger Action, you can give the target the opportunity to focus - needing a Trigger Action from the target. | ||
+ | This can also allow you to advice and guide the target on how to resolve the dilemma, based on your own wisdom, discretion, and teachings. If done in good faith this is often a help, but there is no guarantee of success. |
Revision as of 10:47, 17 February 2011
Templates for Action |
- Main article: Powers (Action)
Display of Prowess
Trigger Action (Finisher)
You demonstrate that there was no malice or evil intent about the match you just fought, instead using it as the basis for a possible relationship of mutual respect and friendship. Make an opposed Charm roll, on a success the target is convinced of your honorable intention and impressed with your control and prowess, realizing his life was in your hands and you spared him out of respect. On an outcome matching his Mind he is overawed by your prowess and will try to become a student or follower, at least for a time.
Focus of the Soul
Trigger Action (Finisher)
You can find the focus of another person's soul, the central dilemma or struggle defining their life at the moment. You can use this insight to influence them and possibly help them resolve the dilemma and grow. For the rest of the adventure, you gain the following benefits towards the target.
- Any successful interaction you use against the target causes a Setback.
- You can use a Trigger Action to cause any action the target takes to automatically fail.
- As a Trigger Action, you can give the target the opportunity to focus - needing a Trigger Action from the target.
This can also allow you to advice and guide the target on how to resolve the dilemma, based on your own wisdom, discretion, and teachings. If done in good faith this is often a help, but there is no guarantee of success.