Difference between revisions of "Recon Air (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
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+ | === Planar Pursuit === | ||
+ | Basic Action | ||
+ | |||
+ | You can [[Recon_(Action_Powers_Technique)#Track|Track]] another creature even through other dimensions. You must start with a spoor that is no more than one day old. When [[Recon_(Action_Powers_Technique)#Track|Track]]ing successfully, you are not only able to track the creature, you can follow it through any [[Teleport (Action)|Teleports]] it uses, following it single-mindedly. If you take even a short break from the pursuit, you must roll again. | ||
=== Sense Air === | === Sense Air === |
Revision as of 13:17, 19 August 2018
Templates for Action |
- Main article: Powers (Action)
Planar Pursuit
Basic Action
You can Track another creature even through other dimensions. You must start with a spoor that is no more than one day old. When Tracking successfully, you are not only able to track the creature, you can follow it through any Teleports it uses, following it single-mindedly. If you take even a short break from the pursuit, you must roll again.
Sense Air
Basic Action
You can sense the presence of gas at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of gas (not normally very useful), but by concentrating on a particular type of gas you can eliminate all others.
Touch of Air
Inherent
You gain an awareness of the air within your Mind meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes. This sense does not extend through a gas-tight barrier, but does extend around corners.
Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use.