Imbue Air (Action Powers): Difference between revisions

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Laughing Zephyr
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Lightning Touch does [[Damage Types (Action)#Energy| energy/electricity damage]].
Lightning Touch does [[Damage Types (Action)#Energy| energy/electricity damage]].
===Prodigious Leap===
Stance
You can move by jumping instead of by walking. This lets you get around obstacles and hindrances on the ground.
===Wind Running===
Stance
You can run on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.

Revision as of 12:52, 7 March 2008

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Templates for Action
Main article: Powers (Action)

Flying Strike

Basic Action

Make a jumping charge at an enemy, moving at least five meters, and make a basic attack with +3 damage.

Laughing Zephyr

Limit Break

Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.

Lightning Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Lightning Touch does energy/electricity damage.