Difference between revisions of "Imbue Air (Action Powers)"
(Path of the Leaping Storm) |
(Lightning Touch) |
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Charge an enemy and use your speed to enhance the damage. Add the distance you moved (in meters) to the damage you do. If you are airborne for some reason - such as when using Abundant Leap - you remain airborne after a Flying Strike. | Charge an enemy and use your speed to enhance the damage. Add the distance you moved (in meters) to the damage you do. If you are airborne for some reason - such as when using Abundant Leap - you remain airborne after a Flying Strike. | ||
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+ | ===Lightning Touch=== | ||
+ | {{Template:Touch (Action Powers)}} | ||
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+ | Lightning Touch does [[Damage Types (Action)#Energy| energy/electricity damage]]. | ||
===Prodigious Leap=== | ===Prodigious Leap=== |
Revision as of 15:16, 5 March 2008
Templates for Action |
- Main article: Powers (Action)
Abundant Leap
Basic Action
You can leap incredible distances. Naturally, you do this in slow motion. Each action, you move a distance equal to four times your Move rating. If you do this during several consecutive actions, you need not land in between; you do it all in one great bound. This is effectively flight - you can soar and change direction in midair if you want.
Flying Strike
Basic Action
Charge an enemy and use your speed to enhance the damage. Add the distance you moved (in meters) to the damage you do. If you are airborne for some reason - such as when using Abundant Leap - you remain airborne after a Flying Strike.
Lightning Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Lightning Touch does energy/electricity damage.
Prodigious Leap
Stance
You can move by jumping instead of by walking. This lets you get around obstacles and hindrances on the ground.
Wind Running
Stance
You can run on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.