Difference between revisions of "Dispeltime (Action Powers Effect)"
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||'''Time'''|||'''Minimum Difficulty''' | ||'''Time'''|||'''Minimum Difficulty''' | ||
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− | ||One Week||| | + | ||One Week|||12 |
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− | ||One Month||| | + | ||One Month|||15 |
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− | ||One year||| | + | ||One year|||18 |
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− | ||A decade||| | + | ||A decade|||21 |
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− | ||A century||| | + | ||A century|||24 |
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− | ||A millennium||| | + | ||A millennium|||27 |
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Revision as of 23:09, 19 June 2011
Templates for Action |
- Main article: Powers (Action)
Limit Break
You can end the effects of other powers. You can only dispel powers you know of (tough a vague description, such as "whatever is making Bert turn green" is ok) and you can also choose to ignore certain powers if you wish. You can try to dispel a single Curse, Limit Break, Trigger Action (Finisher), or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind.
This will not dispel a Curse, but will tell you how to defeat it if the roll is successful.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see this table. Use the highest relevant difficulty.
Time | Minimum Difficulty |
One Week | 12 |
One Month | 15 |
One year | 18 |
A decade | 21 |
A century | 24 |
A millennium | 27 |