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[[Zagyg (Greyhawk Action)|Zagyg the Mad]] is the [[Common (Greyhawk Action)|Common]] god of [[Wizard_(Action_Greyhawk)|Wizardry]], the ascended mayor of the City of Greyhawk is also a god of crazy pranks and wild magic. He is not widely worshiped, but features widely in stories and jokes. He is an ascended mortal sponsored by [[Boccob (Greyhawk Action)| Boccob]].
[[Zagyg (Greyhawk Action)|Zagyg the Mad]] is the [[Common (Greyhawk Action)|Common]] god of [[Wizard_(Action_Greyhawk)|Wizardry]], the ascended mayor of the City of Greyhawk is also a god of crazy pranks and wild magic. He is not widely worshiped, but features widely in stories and jokes. He is an ascended mortal sponsored by [[Boccob (Greyhawk Action)| Boccob]].
Zagyg (ZA-gig) was once Zagig Yragerne, the most
famous lord mayor of the city of Greyhawk. Part of
his apotheosis required the capture of nine demigods
of opposing alignments (including Iuz, Merikka,
Wastri, and Rudd). While some of these demigods
were freed by a group of adventurers, their temporary
confinement (and Boccob's sponsorship) was
sufficient to allow Zagig's ascendance. Eccentric and
likely insane when a mortal, he chose the rune of
insanity as his symbol. He favors dark blue and silver
but has little constancy in his physical depictions. He
serves his divine sponsor and has been known to
associate with Celestian.
''All deserve and need to be entertained and surprised by humor, although preferably in a manner that leaves them wondering for some time; to provide this service is of the highest priority. The quest for odd bits of information on magic is of utmost importance, and above all one should live a life of unpredictability and abstain from repetitive habits. ''
The various small clusters of his faith focus on
one type of humor for a time, then abandon it when
they believe it perfected, only to take it up again after
a seemingly random interval.
Zagyg's few clerics enjoy bringing strangeness
and humor to the lives of those around them, especially
those in need of comedy to lift up their dulled
souls. Many work as bards, travel far when their
jokes are misunderstood or cause offense, and try to
uncover lost magical knowledge. Most have at least
one odd personal quirk, although whether this is an
actual trait or one affected solely for the observer is
debatable.


'''Alignment''': Chaotic Neutral
'''Alignment''': Chaotic Neutral
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'''Weapon''': Light mace (preferably a magic rod)
'''Weapon''': Light mace (preferably a magic rod)


'''Pathfinder Domains''':
=== Pathfinder Domains ===
Knowledge,
Knowledge,
Luck,
Luck,
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Trickery.
Trickery.


'''Domain:'''
=== Pathfinder Traits ===
* [[Religious_Traits_(Greyhawk)#Arcane_Depth|Arcane Depth]]
* [[Religious_Traits_(Greyhawk)#Broken_Mind|Broken Mind]]
 
=== Domain ===
[[Flux (Action Powers Form) | Flux]],
[[Flux (Action Powers Form) | Flux]],
[[Force (Action Powers Form)| Force]],
[[Force (Action Powers Form)| Force]],

Revision as of 15:53, 8 September 2012

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Zagyg the Mad is the Common god of Wizardry, the ascended mayor of the City of Greyhawk is also a god of crazy pranks and wild magic. He is not widely worshiped, but features widely in stories and jokes. He is an ascended mortal sponsored by Boccob.

Zagyg (ZA-gig) was once Zagig Yragerne, the most famous lord mayor of the city of Greyhawk. Part of his apotheosis required the capture of nine demigods of opposing alignments (including Iuz, Merikka, Wastri, and Rudd). While some of these demigods were freed by a group of adventurers, their temporary confinement (and Boccob's sponsorship) was sufficient to allow Zagig's ascendance. Eccentric and likely insane when a mortal, he chose the rune of insanity as his symbol. He favors dark blue and silver but has little constancy in his physical depictions. He serves his divine sponsor and has been known to associate with Celestian.

All deserve and need to be entertained and surprised by humor, although preferably in a manner that leaves them wondering for some time; to provide this service is of the highest priority. The quest for odd bits of information on magic is of utmost importance, and above all one should live a life of unpredictability and abstain from repetitive habits.

The various small clusters of his faith focus on one type of humor for a time, then abandon it when they believe it perfected, only to take it up again after a seemingly random interval. Zagyg's few clerics enjoy bringing strangeness and humor to the lives of those around them, especially those in need of comedy to lift up their dulled souls. Many work as bards, travel far when their jokes are misunderstood or cause offense, and try to uncover lost magical knowledge. Most have at least one odd personal quirk, although whether this is an actual trait or one affected solely for the observer is debatable.

Alignment: Chaotic Neutral

Weapon: Light mace (preferably a magic rod)

Pathfinder Domains

Knowledge, Luck, Madness (Insanity), Magic, Trickery.

Pathfinder Traits

Domain

Flux, Force, Illusion, Magic, Spiritual.