Difference between revisions of "Routine (Action)"
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− | Some tasks are so familiar they need not be rolled for; the | + | Some tasks are so familiar they need not be rolled for; the can automatically take ±0 instead of rolling the dice. This allows automatic success as long as you are skilled enough. Never applies to opposed rolls or [[Interaction Stunts (Action)|interaction stunts]]. |
Use this rule when characters are on home ground or very well prepared, when the number of variables have been reduced and predicted, or as called for in certain feats. | Use this rule when characters are on home ground or very well prepared, when the number of variables have been reduced and predicted, or as called for in certain feats. |
Revision as of 08:59, 13 May 2008
Heroic Action Role-Play |
Some tasks are so familiar they need not be rolled for; the can automatically take ±0 instead of rolling the dice. This allows automatic success as long as you are skilled enough. Never applies to opposed rolls or interaction stunts.
Use this rule when characters are on home ground or very well prepared, when the number of variables have been reduced and predicted, or as called for in certain feats.