Difference between revisions of "Ranged weapons (Action)"

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m (rendering, penetrating, second strike, butt strike, offhand)
(one weapon description list links)
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<noinclude>{{Action}}</noinclude>
 
<noinclude>{{Action}}</noinclude>
 
__NOTOC__
 
__NOTOC__
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!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
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| valign=top | [[Blowgun (Action) | Blowgun]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |  
+
| valign=top | [[Ranged Weapon Descriptions#Blowgun (Action) | Blowgun]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |  
 
|-
 
|-
| valign=top | [[Blowpipe (Action) | Blowpipe]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |  
+
| valign=top | [[Ranged Weapon Descriptions#Blowpipe (Action) | Blowpipe]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |  
 
|-
 
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| valign=top | [[Bola (Action) | Bola]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#entangle | Entangle]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Bola (Action) | Bola]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +1| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#entangle | Entangle]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Boomerang (Action) | Boomerang]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Returning|Returning]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Boomerang (Action) | Boomerang]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Returning|Returning]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Longbow (Action) | Longbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Longbow (Action) | Longbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Naphta Grenade (Action) | Naphta Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Naphta Grenade (Action) | Naphta Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium| Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Shortbow (Action) | Shortbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |  
+
| valign=top | [[Ranged Weapon Descriptions#Shortbow (Action) | Shortbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |  
 
|-
 
|-
| valign=top | [[Sling (Action) | Sling]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised | Improvised]]  
+
| valign=top | [[Ranged Weapon Descriptions#Sling (Action) | Sling]]|| valign=top | 2H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Improvised | Improvised]]  
 
|-
 
|-
| valign=top | [[Tufenk (Action) | Tufenk]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large| Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Saturation| Saturation]], [[Items_(Action)#Unreliable| Unreliable]]
+
| valign=top | [[Ranged Weapon Descriptions#Tufenk (Action) | Tufenk]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large| Large]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Saturation| Saturation]], [[Items_(Action)#Unreliable| Unreliable]]
 
|-
 
|-
| valign=top | [[War sling (Action) | War Sling]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[Ranged Weapon Descriptions#War sling (Action) | War Sling]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
| valign=top | [[Heavy crossbow (Action) | Heavy Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
| valign=top | [[Ranged Weapon Descriptions#Heavy crossbow (Action) | Heavy Crossbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
| valign=top | [[Arbalest (Action) | Arbalest]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Arbalest (Action) | Arbalest]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Pot-de-fer (Action) | Pot-de-fer]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
| valign=top | [[Ranged Weapon Descriptions#Pot-de-fer (Action) | Pot-de-fer]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
| valign=top | [[Crossbow (Action) | Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Crossbow (Action) | Crossbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
| valign=top | [[Composite bow (Action) | Composite Bow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |  
+
| valign=top | [[Ranged Weapon Descriptions#Composite bow (Action) | Composite Bow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |  
 
|-
 
|-
| valign=top | [[Pistol crossbow (Action) | Pistol Crossbow]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Pistol crossbow (Action) | Pistol Crossbow]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
| valign=top | [[Shakram (Action) | Shakram]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Shakram (Action) | Shakram]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Cutting|Cutting]]| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Repeating crossbow (Action) | Repeating Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]]
+
| valign=top | [[Ranged Weapon Descriptions#Repeating crossbow (Action) | Repeating Crossbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Auto | Auto]]
 
|-
 
|-
| valign=top | [[Dueling Pistol (Action) | Dueling Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
+
| valign=top | [[Ranged Weapon Descriptions#Dueling Pistol (Action) | Dueling Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
| valign=top | [[Dragon (Action) | Dragon]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[Ranged Weapon Descriptions#Dragon (Action) | Dragon]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
| valign=top | [[Ball grenade (Action) | Ball Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Ball grenade (Action) | Ball Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Arqebus (Action) | Arqebus]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Arqebus (Action) | Arqebus]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
+
| valign=top | [[Ranged Weapon Descriptions#Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
| valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[Ranged Weapon Descriptions#Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
| valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Musket (Action) | Musket]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Pepper-box pistol (Action) | Pepper-box pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small| Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], , [[Items_(Action)#Unreliable | Unreliable]]  
+
| valign=top | [[Ranged Weapon Descriptions#Pepper-box pistol (Action) | Pepper-box pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small| Small]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], , [[Items_(Action)#Unreliable | Unreliable]]  
 
|-
 
|-
| valign=top | [[Rifled musket (Action) | Rifled Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Rifled musket (Action) | Rifled Musket]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Snuff gun (Action) | Snuff Gun]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]]  
+
| valign=top | [[Ranged Weapon Descriptions#Snuff gun (Action) | Snuff Gun]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]]  
 
|-
 
|-
| valign=top | [[Holdout revolver (Action) | Revolver (holdout)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Holdout revolver (Action) | Revolver (holdout)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Dynamite (Action) | Dynamite]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Dynamite (Action) | Dynamite]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Derringer (Action) | Derringer]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
+
| valign=top | [[Ranged Weapon Descriptions#Derringer (Action) | Derringer]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
| valign=top | [[Early automatic pistol (Action) | Automatic pistol (early)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
+
| valign=top | [[Ranged Weapon Descriptions#Early automatic pistol (Action) | Automatic pistol (early)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
 
|-
 
|-
| valign=top | [[Fire Extinguisher (Action) | Fire Extinguisher]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#One Round| One Round]]
+
| valign=top | [[Ranged Weapon Descriptions#Fire Extinguisher (Action) | Fire Extinguisher]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#One Round| One Round]]
 
|-
 
|-
| valign=top | [[Light Carbine (Action) | Carbine (light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Light Carbine (Action) | Carbine (light)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Carbine (Action) | Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Carbine (Action) | Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
| valign=top | [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Sawed-off shotgun (Action) | Sawed-off Shotgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
| valign=top | [[Light revolver (Action) | Revolver (light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Light revolver (Action) | Revolver (light)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Rifle (Action) | Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Shotgun (Action) | Shotgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
| valign=top | [[Slingshot (Action) | Slingshot]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised| Improvised]]
+
| valign=top | [[Ranged Weapon Descriptions#Slingshot (Action) | Slingshot]]|| valign=top | 2H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Improvised| Improvised]]
 
|-
 
|-
| valign=top | [[Heavy Revolver (Action) | Revolver (heavy)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Heavy Revolver (Action) | Revolver (heavy)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Hand grenade (Action) | Hand Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Hand grenade (Action) | Hand Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Flamethrower (Action) | Flamethrower]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]]  
+
| valign=top | [[Ranged Weapon Descriptions#Flamethrower (Action) | Flamethrower]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
| valign=top | [[Light automatic pistol (Action)| Automatic pistol (Light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Light automatic pistol (Action)| Automatic pistol (Light)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Ranged Weapon Descriptions#Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
| valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Ranged Weapon Descriptions#Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
| valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Monster gun (Action) | Monster Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +8|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Monster gun (Action) | Monster Gun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +8| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Semiautomatic rifle (Action) | Semiautomatic Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#SMG (Action) | Submachinegun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[Ranged Weapon Descriptions#Trench gun (Action) | Trench Gun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
| valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[Ranged Weapon Descriptions#Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
| valign=top | [[Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Assault rifle (Action) | Assault Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed| Stowed]]  
+
| valign=top | [[Ranged Weapon Descriptions#Assault rifle (Action) | Assault Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed| Stowed]]  
 
|-
 
|-
| valign=top | [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
+
| valign=top | [[Ranged Weapon Descriptions#Advanced Combat rifle (Action) | Advanced Combat Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
 
|-
 
|-
| valign=top | [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Micro grenade (Action) | Micro Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Micro grenade (Action) | Micro Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Minigun (Action) | Minigun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Minigun (Action) | Minigun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Machine pistol (Action) | Machine Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Machine pistol (Action) | Machine Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Sniper rifle (Action) | Sniper Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Sniper rifle (Action) | Sniper Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Subsonic pistol (Action) | Subsonic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top |  
+
| valign=top | [[Ranged Weapon Descriptions#Subsonic pistol (Action) | Subsonic Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top |  
 
|-
 
|-
| valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|-
 
|-
| valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Ranged Weapon Descriptions#Taser (Action) | Taser]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
| valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
+
| valign=top | [[Ranged Weapon Descriptions#Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
 
|-
 
|-
| valign=top | [[Gyrojet pistol (Action) | Gyrojet Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Gyrojet pistol (Action) | Gyrojet Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Gyrojet carbine (Action) | Gyrojet Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Gyrojet carbine (Action) | Gyrojet Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Electro pistol (Action) | Electro Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Ranged Weapon Descriptions#Electro pistol (Action) | Electro Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
| valign=top | [[Electro carbine (Action) | Electro Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Ranged Weapon Descriptions#Electro carbine (Action) | Electro Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
| valign=top | [[Electro rifle (Action) | Electro Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Ranged Weapon Descriptions#Electro rifle (Action) | Electro Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
| valign=top | [[Airfoil grenade (Action) | Airfoil Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[Ranged Weapon Descriptions#Airfoil grenade (Action) | Airfoil Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
| valign=top | [[Needle pistol (Action) | Needle Pistol]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Needle pistol (Action) | Needle Pistol]]|| valign=top | 2H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|-
 
|-
| valign=top | [[Needle carbine (Action) | Needle Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
+
| valign=top | [[Ranged Weapon Descriptions#Needle carbine (Action) | Needle Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|-
 
|-
| valign=top | [[Laser rifle (Action) | Laser Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large| Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Laser rifle (Action) | Laser Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large| Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Laser pistol (Action) | Laser Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Laser pistol (Action) | Laser Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Laser carbine (Action) | Laser Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[Ranged Weapon Descriptions#Laser carbine (Action) | Laser Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Laser cannon (Action) | Laser Cannon]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
| valign=top | [[Ranged Weapon Descriptions#Laser cannon (Action) | Laser Cannon]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
| valign=top | [[Railgun (Action) | Railgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[Ranged Weapon Descriptions#Railgun (Action) | Railgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]]
 
|}
 
|}

Revision as of 11:07, 22 January 2021




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Heroic Action Role-Play

This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.

Weapon Hands Size Tech Range Damage Type Properties
Blowgun 1H| valign=top | Medium| valign=top | Ancient Close +2| valign=top | Neurotoxin
Blowpipe 2H| valign=top | Large| valign=top | Ancient| valign=top | Short +2| valign=top | Neurotoxin
Bola 1H| valign=top | Small| valign=top | Ancient Close +1| valign=top | Blunt| valign=top | Entangle, Throw
Boomerang 1H| valign=top | Medium| valign=top | Ancient Close +2| valign=top | Blunt| valign=top | Returning, Throw
Longbow 2H| valign=top | Large| valign=top | Ancient| valign=top | Long +4| valign=top | Piercing| valign=top | Static, Stowed
Naphta Grenade 1H| valign=top | Medium| valign=top | Ancient Close +2| valign=top | Fire| valign=top | Penetrating, One-Shot, Static, Throw
Shortbow 2H| valign=top | Medium| valign=top | Ancient| valign=top | Short +2| valign=top | Piercing
Sling 2H| valign=top | Small| valign=top | Ancient| valign=top | Short +3| valign=top | Blunt| valign=top | Improvised
Tufenk 2H| valign=top | Large| valign=top | Ancient| valign=top | Close +2| valign=top | Fire| valign=top | Area, Saturation, Unreliable
War Sling 2H| valign=top | Medium| valign=top | Ancient| valign=top | Short +4| valign=top | Blunt| valign=top | Slow
Heavy Crossbow 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long +5| valign=top | Impact| valign=top | Slow, Static
Arbalest 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long +6| valign=top | Impact| valign=top | Reload, Static, Stowed
Pot-de-fer 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Short +6| valign=top | Piercing| valign=top | Loud, Reload, Static
Crossbow 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long +4| valign=top | Impact| valign=top | Slow
Composite Bow 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long +4| valign=top | Piercing
Pistol Crossbow 1H| valign=top | Medium| valign=top | Blacksmith| valign=top | Short +3| valign=top | Piercing| valign=top | Slow
Shakram 1H| valign=top | Medium| valign=top | Blacksmith Close +4| valign=top | Cutting| valign=top | Disarm, Throw
Repeating Crossbow 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Short +3| valign=top | Piercing| valign=top | Auto
Dueling Pistol 1H| valign=top | Small| valign=top | Clockwork| valign=top | Short +4| valign=top | Impact| valign=top | Loud, Reload
Dragon 1H| valign=top | Medium| valign=top | Clockwork Close +5| valign=top | Piercing| valign=top | Loud, Reload, Scatter
Ball Grenade 1H| valign=top | Small| valign=top | Clockwork Close +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Reload, Throw
Arqebus 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short +7| valign=top | Impact| valign=top | Loud, Reload, Static, Stowed
Cavalry Pistol 1H| valign=top | Medium| valign=top | Clockwork Close +5| valign=top | Impact| valign=top | Loud, Reload
Blunderbuss 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short +4| valign=top | Piercing| valign=top | Rendering, Loud, Reload, Scatter
Musket 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short +6| valign=top | Impact| valign=top | Loud, Reload, Stowed
Pepper-box pistol 1H| valign=top | Small| valign=top | Clockwork Close +4| valign=top | Impact| valign=top | Loud, , Unreliable
Rifled Musket 2H| valign=top | Large| valign=top | Clockwork| valign=top | Long +6| valign=top | Impact| valign=top | Loud, Reload, Stowed
Snuff Gun 1H| valign=top | Tiny| valign=top | Clockwork Close +4| valign=top | Impact| valign=top | Loud, Reload, Slick
Revolver (holdout) 1H| valign=top | Tiny| valign=top | Coal Close +2| valign=top | Impact| valign=top | Loud
Dynamite 1H| valign=top | Small| valign=top | Coal Close +5| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Reload, Throw
Derringer 1H| valign=top | Tiny| valign=top | Coal Close +4| valign=top | Impact| valign=top | Loud, Reload
Automatic pistol (early) 1H| valign=top | Small| valign=top | Coal| valign=top | Short +3| valign=top | Impact| valign=top | Loud, Unreliable
Fire Extinguisher 2H| valign=top | Large| valign=top | Coal| valign=top | Reach +3| valign=top | Fire| valign=top | Improvised, One Round
Carbine (light) 1H| valign=top | Large| valign=top | Coal| valign=top | Long +4| valign=top | Impact| valign=top | Loud
Carbine 2H| valign=top | Large| valign=top | Coal| valign=top | Long +6| valign=top | Impact| valign=top | Loud, Slow
Sawed-off Shotgun 2H| valign=top | Medium| valign=top | Coal Close +5| valign=top | Piercing| valign=top | Loud, Scatter, Slow
Revolver (light) 1H| valign=top | Small| valign=top | Coal| valign=top | Short +4| valign=top | Impact| valign=top | Loud
Rifle 2H| valign=top | Large| valign=top | Coal| valign=top | Long +7| valign=top | Impact| valign=top | Loud, Slow, Static, Stowed
Shotgun 2H| valign=top | Large| valign=top | Coal| valign=top | Short +4| valign=top | Piercing| valign=top | Rendering, Loud, Scatter, Slow
Slingshot 2H| valign=top | Tiny| valign=top | Coal| valign=top | Short +3| valign=top | Blunt| valign=top | Improvised
Revolver (heavy) 1H| valign=top | Medium| valign=top | Combustion| valign=top | Short +5| valign=top | Impact| valign=top | Loud
Hand Grenade 1H| valign=top | Small| valign=top | Combustion| valign=top | Short +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw
Flamethrower 2H| valign=top | Large| valign=top | Combustion Close +4| valign=top | Fire| valign=top | Area, Great Blow, Saturation, Static
Automatic pistol (Light) 1H| valign=top | Tiny| valign=top | Combustion| valign=top | Short +3| valign=top | Impact| valign=top | Loud
Automatic Pistol 1H| valign=top | Small| valign=top | Combustion| valign=top | Short +4| valign=top | Impact| valign=top | Loud
Dart Pistol 1H| valign=top | Small| valign=top | Combustion Close +2| valign=top | Neurotoxin| valign=top | Rendering, Slow, Stun
Dart Rifle 2H| valign=top | Large| valign=top | Combustion| valign=top | Short +3| valign=top | Neurotoxin| valign=top | Rendering, Slow, Stun
Machine Rifle 2H| valign=top | Large| valign=top | Combustion| valign=top | Long +7| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Static, Stowed
Monster Gun 2H| valign=top | Large| valign=top | Combustion| valign=top | Long +8| valign=top | Impact| valign=top | Loud, Reload, Slow, Static, Stowed
Semiautomatic Rifle 2H| valign=top | Large| valign=top | Combustion| valign=top | Long +6| valign=top | Impact| valign=top | Loud
Submachinegun 2H| valign=top | Medium| valign=top | Combustion| valign=top | Short +4| valign=top | Impact| valign=top | Auto, Great Blow, Loud
Trench Gun 2H| valign=top | Medium| valign=top | Combustion| valign=top | Short +4| valign=top | Piercing| valign=top | Rendering, Loud, Scatter
Assault Shotgun 2H| valign=top | Medium| valign=top | Electronic| valign=top | Short +4| valign=top | Piercing| valign=top | Rendering, Auto, Loud, Great Blow, Scatter
Assault Carbine 2H| valign=top | Large| valign=top | Electronic| valign=top | Long +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud
Assault Rifle 2H| valign=top | Large| valign=top | Electronic| valign=top | Long +6| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Stowed
Advanced Combat Rifle 2H| valign=top | Medium| valign=top | Electronic| valign=top | Long +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Unreliable
Automatic Pistol (heavy) 1H| valign=top | Medium| valign=top | Electronic| valign=top | Short +5| valign=top | Impact| valign=top | Loud
Micro Grenade 1H| valign=top | Tiny| valign=top | Electronic Close +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw
Minigun 2H| valign=top | Large| valign=top | Electronic| valign=top | Long +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Stowed
Machine Pistol 1H| valign=top | Small| valign=top | Electronic Close +4| valign=top | Impact| valign=top | Auto, Great Blow, Loud
Sniper Rifle 2H| valign=top | Large| valign=top | Electronic| valign=top | Long +7| valign=top | Impact| valign=top | Penetrating, Loud, Slow, Static, Stowed
Subsonic Pistol 1H| valign=top | Small| valign=top | Electronic| valign=top | Short +4| valign=top | Impact
Subsonic Submachinegun 2H| valign=top | Medium| valign=top | Electronic| valign=top | Short +4| valign=top | Impact| valign=top | Auto, Great Blow
Taser 1H| valign=top | Small| valign=top | Electronic Close +4| valign=top | Electricity| valign=top | Rendering, Slow, Stun
Gyrojet Holdout 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short +4| valign=top | Impact| valign=top | Loud, Slick, One-Shot
Gyrojet Pistol 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short +4| valign=top | Impact| valign=top | Loud
Gyrojet Carbine 2H| valign=top | Medium| valign=top | Fusion| valign=top | Long +6| valign=top | Impact| valign=top | Loud
Electro Pistol 1H| valign=top | Small| valign=top | Fusion| valign=top | Short +5| valign=top | Electricity| valign=top | Loud, Stun
Electro Carbine 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short +6| valign=top | Electricity| valign=top | Auto, Great Blow, Loud, Stun
Electro Rifle 2H| valign=top | Large| valign=top | Fusion| valign=top | Long +5| valign=top | Electricity| valign=top | Auto, Great Blow, Loud, Stun
Airfoil Grenade 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw
Needle Pistol 2H| valign=top | Small| valign=top | Fusion| valign=top | Close +5| valign=top | Piercing| valign=top | Auto, Great Blow
Needle Carbine 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short +6| valign=top | Piercing| valign=top | Auto, Great Blow
Laser Rifle 2H| valign=top | Large| valign=top | Fusion| valign=top | Long +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud
Laser Pistol 1H| valign=top | Small| valign=top | Fusion| valign=top | Short +4| valign=top | Impact| valign=top | Great Blow, Improvised, Loud
Laser Carbine 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short +7| valign=top | Impact| valign=top | Auto, Great Blow, Improvised, Loud
Laser Cannon 2H| valign=top | Large| valign=top | Fusion| valign=top | Long +7| valign=top | Impact| valign=top | Great Blow, Improvised, Loud, Slow, Static
Railgun 2H| valign=top | Large| valign=top | Fusion| valign=top | Long +6| valign=top | Impact| valign=top | Penetrating, Auto, Great Blow, Loud, Stowed