Difference between revisions of "Plausibility (Action)"

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<noinclude>{{action method}}{{tocright}}</noinclude>
 
<noinclude>{{action method}}{{tocright}}</noinclude>
 
== Plausibility ==
 
== Plausibility ==
Your powers work by controlling chance, causing seemingly random effects. This can be an effect of luck, technology, extreme skill or other natural, plausible plot elements, but no obvious supernatural agency is involved.
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Your powers work by controlling chance, manifesting as extreme luck or skillful use of available tools or other natural, plausible plot elements. No obvious supernatural agency is involved.
  
 
=== Limitation ===
 
=== Limitation ===
 
Inherent
 
Inherent
  
You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology.
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You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology. Having a technological gadget at hand can often enhance plausibility.
  
 
=== Focus Condition ===
 
=== Focus Condition ===
 
Trigger Action (Focus)
 
Trigger Action (Focus)
  
You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify.
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You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. If you come up with a use of a Limit Break that would satisfy this condition, you can use it even if you are not focused.

Revision as of 10:45, 20 October 2010

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Plausibility

Your powers work by controlling chance, manifesting as extreme luck or skillful use of available tools or other natural, plausible plot elements. No obvious supernatural agency is involved.

Limitation

Inherent

You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology. Having a technological gadget at hand can often enhance plausibility.

Focus Condition

Trigger Action (Focus)

You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. If you come up with a use of a Limit Break that would satisfy this condition, you can use it even if you are not focused.