Difference between revisions of "Origin Divide (Action)"

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<noinclude>{{Action}}{{tocright}}</noinclude>This is a meta power that affects other powers. In some campaign worlds there is a strong divide among certain origins. This is especially common when different world-views collide. Sometimes, all origins are divided against each other, other times [[Technology_(Action_Powers_Form)|Technology]] stands apart from all the other origins, sometimes [[Magic_(Action_Powers_Form)|Magic]] and [[Spiritual_(Action_Powers_Form)|Religion]] are opposed. Check with your [[GM]] for what applies in your campaign. Origins that are opposed like this cannot interact; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by meta-powers.
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<noinclude>{{Action}}{{tocright}}</noinclude>
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In some campaign worlds there is a strong divide among certain origins. Check with your [[GM]] for what applies in your campaign. This is especially common when different world-views collide. This is specific to each campaign world and has to do with how powers work. Divided powers are completely different and incompatible; philosophy, mechanics, physics; everything works differently to opposed powers.
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Sometimes, all origins are divided against each other, creating a very labile situation.
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[[Technology_(Action_Powers_Form)|Technology]] can stand apart from all the other origins, science and physics against mystical powers.
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[[Magic_(Action_Powers_Form)|Magic]] and [[Spiritual_(Action_Powers_Form)|Religion]] might be opposed. In this magic is seen as a heresy, and magicians and priests often war openly.
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Origins that are opposed like this cannot affect each other; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by [[Meta Power (Action)|Meta Powers]].

Revision as of 11:40, 3 October 2012

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Heroic Action Role-Play

In some campaign worlds there is a strong divide among certain origins. Check with your GM for what applies in your campaign. This is especially common when different world-views collide. This is specific to each campaign world and has to do with how powers work. Divided powers are completely different and incompatible; philosophy, mechanics, physics; everything works differently to opposed powers.

Sometimes, all origins are divided against each other, creating a very labile situation.

Technology can stand apart from all the other origins, science and physics against mystical powers.

Magic and Religion might be opposed. In this magic is seen as a heresy, and magicians and priests often war openly.

Origins that are opposed like this cannot affect each other; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by Meta Powers.