Difference between revisions of "Maneuver Schticks (Action)"

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(Escape Artist)
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{{Action}}{{tocright|limit=3}}
 
{{Action}}{{tocright|limit=3}}
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=== Escape Artist===
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Limit Break
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You have the marvelous ability to contort your limbs and dislocate your bones in order to slip out of ropes, manacles or other restraints, as well as openings to small for an ordinary human to move through.
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You use [[Maneuver (Action)|Maneuver]] for these stunts, and the difficulty depends on the mode of restraint used. Regardless of the method employed, the minimum difficulty is the binder's [[Melle (Action)|Melee]] skill.
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{|Wikitable
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||'''Restraint'''|||'''Difficulty'''
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|-
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||Simple handcuffs, hole wider than your shoulders but too narrow to crawl in. |||5
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|-
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||Manacles, hole as wide as your hips but not your shoulders. |||10
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|-
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||Straightjacket, foot cuffs, hole as wide as your head but not your hips |||15
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|-
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||Bonds custom-designed for this prisoner |||20
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|}
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This schtick can rarely be improvised, if you lack it when you need it, you are out of luck.

Revision as of 15:55, 6 March 2008

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Heroic Action Role-Play

Escape Artist

Limit Break

You have the marvelous ability to contort your limbs and dislocate your bones in order to slip out of ropes, manacles or other restraints, as well as openings to small for an ordinary human to move through.

You use Maneuver for these stunts, and the difficulty depends on the mode of restraint used. Regardless of the method employed, the minimum difficulty is the binder's Melee skill.

Restraint Difficulty
Simple handcuffs, hole wider than your shoulders but too narrow to crawl in. 5
Manacles, hole as wide as your hips but not your shoulders. 10
Straightjacket, foot cuffs, hole as wide as your head but not your hips 15
Bonds custom-designed for this prisoner 20

This schtick can rarely be improvised, if you lack it when you need it, you are out of luck.