Difference between revisions of "Incarnate (Action)"

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You are an incarnation of some archetype; generally a common type of monster, but other themes are certainly possible. This can also apply to more narrow magical traditions. All your [[Powers (Action)|Powers]] must relate to this theme, and the theme must be fairly specific.
 
You are an incarnation of some archetype; generally a common type of monster, but other themes are certainly possible. This can also apply to more narrow magical traditions. All your [[Powers (Action)|Powers]] must relate to this theme, and the theme must be fairly specific.
  
Incarnate is a build limitation; it does not affect how you in play. Typically an incarnate has access to either five Forms or three Techniques or a combination of the two that multiplies to no more than 40.
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Incarnate is a build limitation; it does not affect how you in play. Typically an incarnate has access to either a number of [[Forms_and_Techniques_(Action_Powers)#Forms|Forms]] equal to their [[Character_Generation_(Action)#Maximum_Value|Maximum Value]] -8. Some characters are limited by technique instead and can use a number of skills equal to half this, some use a combination of the two.

Revision as of 08:55, 23 April 2012

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Heroic Action Role-Play

This is a Limitation for Action.

Incarnate

You are an incarnation of some archetype; generally a common type of monster, but other themes are certainly possible. This can also apply to more narrow magical traditions. All your Powers must relate to this theme, and the theme must be fairly specific.

Incarnate is a build limitation; it does not affect how you in play. Typically an incarnate has access to either a number of Forms equal to their Maximum Value -8. Some characters are limited by technique instead and can use a number of skills equal to half this, some use a combination of the two.