Difference between revisions of "Grace (Action)"
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− | You can walk along any surface, even one that could not carry your weight, a distance equal to your [[Move (Action)|Move]]. You are not deterred by vertical surfaces, narrow ledges, slack ropes and can even walk along a thin thread, spider web, or soft snow. You cannot walk on inverted or liquid surfaces. This | + | You can walk along any surface, even one that could not carry your weight, a distance equal to your [[Move (Action)|Move]]. You are not deterred by vertical surfaces, narrow ledges, slack ropes and can even walk along a thin thread, spider web, or on soft snow. You cannot walk on inverted or liquid surfaces. This can be used to make you hard to spot because you are in positions where nobody would think to look for you, so you can [[Recon (Action)#Sneak|Sneak]] as long as you can stay above your prey or otherwise in a blind spot they would not normally look. |
After this action, you can stand still in a position that could not normally support you for the rest of the round, but must use Grace again if you wish to continue moving in such terrain. | After this action, you can stand still in a position that could not normally support you for the rest of the round, but must use Grace again if you wish to continue moving in such terrain. |
Revision as of 08:11, 30 March 2018
Heroic Action Role-Play |
This is a Racial Power for Action
Grace
Basic Action
You can walk along any surface, even one that could not carry your weight, a distance equal to your Move. You are not deterred by vertical surfaces, narrow ledges, slack ropes and can even walk along a thin thread, spider web, or on soft snow. You cannot walk on inverted or liquid surfaces. This can be used to make you hard to spot because you are in positions where nobody would think to look for you, so you can Sneak as long as you can stay above your prey or otherwise in a blind spot they would not normally look.
After this action, you can stand still in a position that could not normally support you for the rest of the round, but must use Grace again if you wish to continue moving in such terrain.