Difference between revisions of "Gizmos (Action)"

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A gizmo is a consumable item that allows time-limited use of a specific [[Power_Rules_(Action)|Power]].
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Gizmos are a subtype of [[Gimmicks (Action)|Gimmicks]] and purchased as such.
 
Gizmos are a subtype of [[Gimmicks (Action)|Gimmicks]] and purchased as such.
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Each gizmo is a consumable item that allows time-limited use of a specific [[Power_Rules_(Action)|Power]] selected when it is purchased.
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In the case of [[Gimmicks (Action)|Pool Gimmicks]], you choose the power when you select your gizmo.
 
Unlike the similar [[Alchemic Items (Action)|Alchemic Items]] and [[Gadgets (Action)|Gadgets]], there is no list of gizmos; instead gizmos allow the use of a [[Power_Rules_(Action)|Power]] from the normal rules.
 
Unlike the similar [[Alchemic Items (Action)|Alchemic Items]] and [[Gadgets (Action)|Gadgets]], there is no list of gizmos; instead gizmos allow the use of a [[Power_Rules_(Action)|Power]] from the normal rules.
This works as if you had the power granted by the gizmo.
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You use a gizmo's power as if you had learned the power yourself.
 
 
Gizmos are linked to an [[Power_Rules_(Action)#Origin|Origin]] which determines how its power interacts with the powers of other [[Power_Rules_(Action)#Origin|Origins]].
 
In some campaign worlds there is a strong [[Origin Divide (Action)|Origin Divide]] among different origins.
 
Check with your [[GM]] regarding your campaign.
 
If an item has an origin different from yours, you cannot use it.
 
However, regardless of origin, you can use a gizmo unless you have a specific
 
[[Methods_(Action)|Method]] or
 
[[Limitations_(Action)|Limitation]] that prevents this.
 

Revision as of 13:23, 24 December 2020

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Gizmos are a subtype of Gimmicks and purchased as such. Each gizmo is a consumable item that allows time-limited use of a specific Power selected when it is purchased. In the case of Pool Gimmicks, you choose the power when you select your gizmo. Unlike the similar Alchemic Items and Gadgets, there is no list of gizmos; instead gizmos allow the use of a Power from the normal rules. You use a gizmo's power as if you had learned the power yourself.