Difference between revisions of "Eruthnul (Greyhawk Action)"

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[[Eruthnul (Greyhawk Action)| Eruthnul]]  the Lord of Slaughter is not exactly a part of the [[Oerdian  (Greyhawk Action)|Oerdian]] pantheon, but he figures in many important myths. He is the eternal enemy, the chaos beyond the border that constantly threatens all that is good. All  [[Oerdian  (Greyhawk Action)|Oerdian]] gods have fought him at one time or another, and his depredations can justify even [[Hextor (Greyhawk Action)| Hextor]]’s harsh rule. Because of his opposition to order, revolting peasants sometimes turn to him.
 
[[Eruthnul (Greyhawk Action)| Eruthnul]]  the Lord of Slaughter is not exactly a part of the [[Oerdian  (Greyhawk Action)|Oerdian]] pantheon, but he figures in many important myths. He is the eternal enemy, the chaos beyond the border that constantly threatens all that is good. All  [[Oerdian  (Greyhawk Action)|Oerdian]] gods have fought him at one time or another, and his depredations can justify even [[Hextor (Greyhawk Action)| Hextor]]’s harsh rule. Because of his opposition to order, revolting peasants sometimes turn to him.
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'''Technique''':
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[[Emote (Action Powers Technique) | Charm]],
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[[Summon (Action Powers Technique) | Impress]],
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[[Imbue (Action Powers Technique) | Melee]].

Revision as of 06:59, 27 April 2010

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Chaotic Evil, First Generation Oerdian god

Eruthnul the Lord of Slaughter is not exactly a part of the Oerdian pantheon, but he figures in many important myths. He is the eternal enemy, the chaos beyond the border that constantly threatens all that is good. All Oerdian gods have fought him at one time or another, and his depredations can justify even Hextor’s harsh rule. Because of his opposition to order, revolting peasants sometimes turn to him.

Technique: Charm, Impress, Melee.