Difference between revisions of "Dodge Fire (Action Powers)"

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m (Fire Focus)
m (→‎Resist Fire: polish)
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Use this power as you are hit in close combat. The attacker takes [[Damage_Types_(Action)#Fire|Fire]] damage equal to your [[Body (Action)|Body]] minus his attack outcome. If you use a Body-enhancing technique along with Flame Skin, the damage you inflict will increase. Does not work against a a weapon with range of reach or that otherwise lets you keep all your vital parts out of range.
 
Use this power as you are hit in close combat. The attacker takes [[Damage_Types_(Action)#Fire|Fire]] damage equal to your [[Body (Action)|Body]] minus his attack outcome. If you use a Body-enhancing technique along with Flame Skin, the damage you inflict will increase. Does not work against a a weapon with range of reach or that otherwise lets you keep all your vital parts out of range.
 
=== Resist Fire ===
 
Basic Action
 
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Fire| fire]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
 

Revision as of 20:13, 15 January 2013

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Main article: Dodge (Action Powers)

Fire Focus

Trigger Action (Focus)

You can focused when you take Fire damage. Whenever you are hit by such an attack or subject to harmful amounts of energy, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.

Flame Skin

Trigger Action (Defense)

Your body is hard aflame, and anyone striking you risks being burnt.

Use this power as you are hit in close combat. The attacker takes Fire damage equal to your Body minus his attack outcome. If you use a Body-enhancing technique along with Flame Skin, the damage you inflict will increase. Does not work against a a weapon with range of reach or that otherwise lets you keep all your vital parts out of range.