Difference between revisions of "Charm (Action)"
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+ | ==== Gambling ==== | ||
+ | When gambling against another character, make opposed Charm rolls to see who gains the advantage at each stage. The Outcome is a bonus on your next roll. If you get an Outcome matching your opponent's [[Mind (Action)|Mind]], you win. As in any fight, various stylish stunts can give you a bonus. Between each round, the stakes are doubled. Refusing to match a raise means you forfeit the game. Rigged games give the cheater a bonus of +3, or possibly even more for complex cheats. |
Revision as of 12:52, 6 March 2008
Heroic Action Role-Play |
Gambling
When gambling against another character, make opposed Charm rolls to see who gains the advantage at each stage. The Outcome is a bonus on your next roll. If you get an Outcome matching your opponent's Mind, you win. As in any fight, various stylish stunts can give you a bonus. Between each round, the stakes are doubled. Refusing to match a raise means you forfeit the game. Rigged games give the cheater a bonus of +3, or possibly even more for complex cheats.