Difference between revisions of "Blast Light (Action Powers)"
m (→Flash: wk) |
|||
Line 6: | Line 6: | ||
You can blind everyone in a globe with a diameter equal to your [[Mind (Action)|Mind]] attribute in meters with an intense flash of light. | You can blind everyone in a globe with a diameter equal to your [[Mind (Action)|Mind]] attribute in meters with an intense flash of light. | ||
{{:Area (Action Powers)}} | {{:Area (Action Powers)}} | ||
− | |||
Flash does [[Damage_Types_(Action)#Radiation |Radiation damage]] damage, but normally causes no [[Hit (Action)|Hits]]. A target that would normally take a hit instead loses three shots from his shot counter instead. A [[Damage_(Action)#Damage_Setbacks|Damage Setback]] has no additional effect. | Flash does [[Damage_Types_(Action)#Radiation |Radiation damage]] damage, but normally causes no [[Hit (Action)|Hits]]. A target that would normally take a hit instead loses three shots from his shot counter instead. A [[Damage_(Action)#Damage_Setbacks|Damage Setback]] has no additional effect. | ||
Treat groups of unnamed characters in the area as one target for the purpose of flash; either they are all hit or all missed. | Treat groups of unnamed characters in the area as one target for the purpose of flash; either they are all hit or all missed. | ||
Line 12: | Line 11: | ||
===Searing Burst=== | ===Searing Burst=== | ||
{{Template:Burst (Action Powers)}} | {{Template:Burst (Action Powers)}} | ||
− | |||
Searing Burst does [[Damage_Types_(Action)#Radiation |Radiation damage]]. | Searing Burst does [[Damage_Types_(Action)#Radiation |Radiation damage]]. | ||
===Searing Ray=== | ===Searing Ray=== | ||
{{Template:Blast (Action Powers)}} | {{Template:Blast (Action Powers)}} | ||
− | |||
Searing Ray does [[Damage_Types_(Action)#Radiation |Radiation damage]]. | Searing Ray does [[Damage_Types_(Action)#Radiation |Radiation damage]]. | ||
− | |||
{{: Shock (Action)}} | {{: Shock (Action)}} | ||
===Searing Sphere=== | ===Searing Sphere=== | ||
{{Template:Ball (Action Powers)}} | {{Template:Ball (Action Powers)}} | ||
− | |||
Searing Sphere does [[Damage_Types_(Action)#Radiation |Radiation damage]]. | Searing Sphere does [[Damage_Types_(Action)#Radiation |Radiation damage]]. | ||
{{: Shock (Action)}} | {{: Shock (Action)}} |
Latest revision as of 12:30, 22 April 2023
Templates for Action |
- Main article: Powers (Action)
Flash
Basic Action
You can blind everyone in a globe with a diameter equal to your Mind attribute in meters with an intense flash of light. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Flash does Radiation damage damage, but normally causes no Hits. A target that would normally take a hit instead loses three shots from his shot counter instead. A Damage Setback has no additional effect. Treat groups of unnamed characters in the area as one target for the purpose of flash; either they are all hit or all missed.
Searing Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Searing Burst does Radiation damage.
Searing Ray
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Searing Ray does Radiation damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Searing Sphere
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Searing Sphere does Radiation damage.
This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.