Difference between revisions of "Ball grenade (Action)"
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{{Action weapon | {{Action weapon | ||
− | |weapon= | + | |weapon=Ball Grenade |
|damage={{+}}4 | |damage={{+}}4 | ||
|type=Ranged | |type=Ranged | ||
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|range=Close | |range=Close | ||
|property1=area | |property1=area | ||
− | |property2= | + | |property2=loud |
− | |property3= | + | |property3=one-shot |
− | |property4= | + | |property4=reload |
+ | |property5=throw | ||
|description=The classical round black iron case with attached fuse, this is the first type of grenade and considered so special that it took special types of troops to use them - grenadiers. | |description=The classical round black iron case with attached fuse, this is the first type of grenade and considered so special that it took special types of troops to use them - grenadiers. |
Latest revision as of 23:46, 3 November 2009
This is a weapon data page for Action.
Heroic Action Role-Play |
Ball Grenade
One-handed clockwork ranged weapon
Hands: 1H
Size: Small
Tech: Clockwork
Type: Ranged
Range: Close
Damage: +4 Blunt
Properties: Area, loud, one-shot, reload, throw
The classical round black iron case with attached fuse, this is the first type of grenade and considered so special that it took special types of troops to use them - grenadiers.