Difference between revisions of "Al'Akbar (Greyhawk Action)"

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''(High Cleric, Restorer of Righteousness), LG demigod of Guardianship, Faithfulness, Dignity, and Duty''
 
''(High Cleric, Restorer of Righteousness), LG demigod of Guardianship, Faithfulness, Dignity, and Duty''
  
A title meaning simply "the great", [[Al'Akbar (Greyhawk Action)|Al’Akbar]] was a prophet that led the [[Baklunish (Greyhawk Action)|Baklunish]] after the invoked devastation, helping them survive as a people and to maintain their traditions and lore. His faith is still very popular, especially among city people.
+
A title meaning simply "the great", [[Al'Akbar (Greyhawk Action)|Al’Akbar]] was a prophet that led the [[Baklunish (Greyhawk Action)|Baklunish]] after the invoked devastation, helping them survive as a people and to maintain their traditions and lore. His faith is the most popular, especially among city people.
 
 
  
 
Al'Akbar (ahl AHK-bar) first came to prominence
 
Al'Akbar (ahl AHK-bar) first came to prominence
Line 30: Line 29:
 
liturgy.  
 
liturgy.  
  
Two historical branches of this faith exist. The
+
Two historical branches of this faith exist, the Exhalted Faith and the True Faith. Many more obscure divisions exist among Paynim, but this is the most important one.
followers of the Exalted Faith recognize the
+
 
 +
The followers of the Exalted Faith recognize the
 
supremacy of the holy caliph (the ruler of Ekbir); they
 
supremacy of the holy caliph (the ruler of Ekbir); they
 
are masters of rhetoric and diplomacy, with high
 
are masters of rhetoric and diplomacy, with high
regard for academic achievement. Followers of the
+
regard for academic achievement. Clerics of the Exalted Faith usually bear the title of
True Faith defer to the authority of the grand mufti of
+
qadi, and tend toward lawful good or neutral good.
the Yatils, taking a more fundamental approach to
+
 
religion that emphasizes hard work, plain speech, and
+
Followers of the True Faith defer to the authority of the grand mufti of
obedience. More obscure divisions exist among
+
the Yatils, taking a more fundamental approach to religion that emphasizes hard work, plain speech, and obedience. Clerics of the True Faith are called mullahs, and strongly favor lawful neutral.
Paynim dervishes.
 
  
Clerics of the Exalted Faith usually bear the title of
+
Clerics of both types hold office
qadi, and tend toward lawful good or neutral good.
 
Clerics of the True Faith are called mullahs, and
 
strongly favor lawful neutral. Both types hold office
 
 
as ministers, judges, scholars and teachers in civil
 
as ministers, judges, scholars and teachers in civil
 
government, while also serving as healers, advisers
 
government, while also serving as healers, advisers
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dawn and dusk.
 
dawn and dusk.
  
'''Action Domains:'''  
+
'''Alignment
 +
Lawful Good.
 +
 
 +
'''Weapon:
 +
Scimitar.
 +
 
 +
'''Symbol
 +
Cup (exhalted faith) or star (true faith).
 +
 
 +
'''Pathfiner Traits'''
 +
* [[Religious_Traits_(Greyhawk)#Ambassador | Ambassador]]
 +
* [[Religious_Traits_(Greyhawk)#Cleansing_the_Twisted |Cleaning of the Twisted]]
 +
 
 +
=== Action Domains: ===
 
[[Force (Action Powers Form)| Force]],
 
[[Force (Action Powers Form)| Force]],
 
[[Life (Action Powers Form) | Life]],
 
[[Life (Action Powers Form) | Life]],
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[[Spiritual (Action Powers Form) | Spiritual]].
 
[[Spiritual (Action Powers Form) | Spiritual]].
  
'''Pathfinder Domains:'''
+
=== Pathfinder Domains: ===
 
Good,
 
Good,
 
Healing,
 
Healing,
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Nobility,
 
Nobility,
 
Protection.
 
Protection.
 +
 +
=== Pathfinder Obedience ===
 +
Bow down on your knees and repeatedly lean forward with your brow to the ground to show your submission to deserved rulership. For that day, so long as your brow remains uncovered, you gain a +4 sacred bonus on saving throws against charm and compulsion effects.
 +
 +
==== Boons ====
 +
# '''Verdict (Sp)''' ''command'' 3/day, ''enthrall'' 2/day, or ''suggestion'' 1/day
 +
# '''Judgment (Sp)''' Once per day, you can place a symbol on a target who has shirked his obligations or showed poor judgment in his official capacity; that symbol acts similarly to a ''mark of justice''. This spell-like ability has a casting time of 1 round instead of 10 minutes, and when the mark activates it causes the target to take a –6 penalty to Wisdom and Charisma. The conditions you place on the mark must relate to the target’s actions as a leader.
 +
# '''Lordship (Su)''' You automatically gain the Leadership feat, and you are always considered to have a reputation of fairness and generosity so long as you maintain your allegiance to Al-Akbar. If you already have the Leadership feat, you gain an additional +2 bonus to your Leadership score. You may choose to attract a hound or legion archon as a cohort. Your archon cohort gains additional HD to bring its total HD to 2 lower than your own level.

Latest revision as of 12:03, 14 December 2022

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(High Cleric, Restorer of Righteousness), LG demigod of Guardianship, Faithfulness, Dignity, and Duty

A title meaning simply "the great", Al’Akbar was a prophet that led the Baklunish after the invoked devastation, helping them survive as a people and to maintain their traditions and lore. His faith is the most popular, especially among city people.

Al'Akbar (ahl AHK-bar) first came to prominence in the days following the Invoked Devastation, when he was called by the gods of the Paynims to restore the Baklunish people to the path of righteousness and dignity. In earnest of this mission, he was given the fabled Cup and star-shaped Talisman that now bear his name. He taught that true religion must include proper devotion to the gods, protection of the community, and guidance of the faithful. Eventually, he caused his own mosque to be constructed and allowed his followers to call upon his name in their prayers, soon thereafter ascending to take his place among the gods, although he remains a demigod out of respect for the rest of the pantheon. His symbol is an image of the Cup and Talisman artifacts.

Be as a vessel of kindness and emblem of devotion, for the righteous man is both steadfast and merciful. Be not as the untutored infidel, but rather heed your superiors, and submit to their wisdom and guidance. Let the faithful strive always to nurture the seed of Good in the soil of Law, that by doing so they are received into the Garden of Al'Akbar.

The faith of Al'Akbar dominates the Baklunish culture with its sense of community and propriety. They teach Baklunish as the language of poetry and learning; they are generally well disposed toward other faiths that use the classical language in their liturgy.

Two historical branches of this faith exist, the Exhalted Faith and the True Faith. Many more obscure divisions exist among Paynim, but this is the most important one.

The followers of the Exalted Faith recognize the supremacy of the holy caliph (the ruler of Ekbir); they are masters of rhetoric and diplomacy, with high regard for academic achievement. Clerics of the Exalted Faith usually bear the title of qadi, and tend toward lawful good or neutral good.

Followers of the True Faith defer to the authority of the grand mufti of the Yatils, taking a more fundamental approach to religion that emphasizes hard work, plain speech, and obedience. Clerics of the True Faith are called mullahs, and strongly favor lawful neutral.

Clerics of both types hold office as ministers, judges, scholars and teachers in civil government, while also serving as healers, advisers and guardians for the military. Adventuring clerics are tolerant of infidels, though they are still expected to uphold the ideals of the faith. The wandering clergy may travel to any land in search of the Cup and Talisman of Al'Akbar. Ritual prayers may be made at dawn and dusk.

Alignment Lawful Good.

Weapon: Scimitar.

Symbol Cup (exhalted faith) or star (true faith).

Pathfiner Traits

Action Domains:

Force, Life, Light, Order, Spiritual.

Pathfinder Domains:

Good, Healing, Law, Nobility, Protection.

Pathfinder Obedience

Bow down on your knees and repeatedly lean forward with your brow to the ground to show your submission to deserved rulership. For that day, so long as your brow remains uncovered, you gain a +4 sacred bonus on saving throws against charm and compulsion effects.

Boons

  1. Verdict (Sp) command 3/day, enthrall 2/day, or suggestion 1/day
  2. Judgment (Sp) Once per day, you can place a symbol on a target who has shirked his obligations or showed poor judgment in his official capacity; that symbol acts similarly to a mark of justice. This spell-like ability has a casting time of 1 round instead of 10 minutes, and when the mark activates it causes the target to take a –6 penalty to Wisdom and Charisma. The conditions you place on the mark must relate to the target’s actions as a leader.
  3. Lordship (Su) You automatically gain the Leadership feat, and you are always considered to have a reputation of fairness and generosity so long as you maintain your allegiance to Al-Akbar. If you already have the Leadership feat, you gain an additional +2 bonus to your Leadership score. You may choose to attract a hound or legion archon as a cohort. Your archon cohort gains additional HD to bring its total HD to 2 lower than your own level.