Difference between revisions of "Talk:Warrior (FiD)"

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==== Beast Sense ====
 
==== Beast Sense ====
Automatically notice when someone is looking at you, and can make an immediate Prowl roll to hide from them.  
+
Automatically notice hostile attention, and can make an immediate Prowl roll to hide from them.  
 
If you Push this Prowl roll, it applies to your entire crew.  
 
If you Push this Prowl roll, it applies to your entire crew.  
 +
 +
==== Pathfinder ====
 +
+1d on Prowl checks in the wild and on your entire crew's healing rolls.
  
 
==== Provider ====
 
==== Provider ====
 
You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement.
 
You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement.
Your hunting skills alone can support a small tribe.
+
Your foraging skills alone can support a small tribe.
  
 
==== Rage ====
 
==== Rage ====
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==== Rush ====
 
==== Rush ====
Push Wreck to pursue an action leveraging one of these: ''smash an obstacle with unearthly strength — push through enemy ranks — monstrously frighten all.''
+
Push Wreck to pursue a goal leveraging one of these: ''unearthly strength — push through enemy ranks — monstrously frighten all.''
 
 
==== Stalker ====
 
+1d on Prowl checks in the wild and on your entire crew's healing rolls.
 
  
 
==== Additional Playbook ====
 
==== Additional Playbook ====

Latest revision as of 14:59, 22 November 2025

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

As a Warrior, you are a powerhouse on the battlefield, commanding respect through sheer strength and fearless aggression. Whether tearing through enemies in a savage wilderness or asserting dominance among gangs in chaotic streets, your might is unmatched. You charge into danger with overwhelming force, confident that your raw power will see you through any challenge.

Inspired by the barbarian class and the cutter playbook. You might be called a bravo, cutter, champion, brave, or street fighter.

Touchstones: Karsthans (Flesh and Blood 1985), Conan (Conan the Barbarian 1982), William Wallace (Braveheart 1995), Leonidas (300 2006).

Special Abilities

Animal Magnetism

Impress with your physique, using Wreck for physical intimidation and sex appeal.

Battle Cry

Expend 2 stress during a physical challenge to unleash a deafening cry, granting you and your crew +1d to resistance rolls for that scene.

Berserk

Reduce all harm taken by one level. You cannot use normal armor. When you push, ignore all penalties from harm. You can use Use Wreck for your own healing rolls.

Beast Sense

Automatically notice hostile attention, and can make an immediate Prowl roll to hide from them. If you Push this Prowl roll, it applies to your entire crew.

Pathfinder

+1d on Prowl checks in the wild and on your entire crew's healing rolls.

Provider

You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement. Your foraging skills alone can support a small tribe.

Rage

When using Wreck and trading position for effect or in a desperate position, you gain +1d to resist consequences.

Rush

Push Wreck to pursue a goal leveraging one of these: unearthly strength — push through enemy ranks — monstrously frighten all.

Additional Playbook

Select another playbook. You gain immediate access to its Inventory and XP conditions. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.

Braves

˄ ˅ Ari, a warrior.
˄ ˅ Dex, a thief.
˄ ˅ Joss, a warlord.
˄ ˅ Kerr, a conjurer.
˄ ˅ Remi, a noble.

Inventory

◯ Battle Regalia.
☐,☐ Fine Hand Weapon
☐☐ Fine Heavy Weapon
☐ Light Camping Gear
☐ Shield
☐ Throwing Weapons (3)
  • Battle Regalia ◯: A combination of clothes, weapons, tribal markings, war paint, and other symbols of identity and prowess. This serves to identify you and your allegiance and allows you to use Wreck as if it was Command to intimidate and lead tribal warriors. This takes about an hour to put on, so you usually have to start with it to use it in a score.Playbook.
  • Fine Hand Weapon ☐: A one-handed masterwork weapon that improves effect, such as a sword, axe, mace, spear,
  • Fine Heavy Weapon ☐☐: A two-handed handed masterwork weapon that improves your effect, such as a longsword, greatsword, or boar spear. This is a masterwork weapon that fits you perfectly, improving your effect.
  • Light Camping Gear ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action. Lacking camping gear does not allow any downtime actions.
  • Shield ☐: A defensive weapon carried in one hand. Functions as armor and stacks with other armor. Cannot be used with a heavy or off-hand weapon.
  • Throwing Weapons (3) ☐: A javelin, throwing axe, shakram, or discus, this is a heavy throwing weapon that requires strength and room to throw. You carry three, which can be reused if recovered.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using strength or ferocity.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Prowl 1
Wreck 2
4 points by choice, no higher than 2 in any one