Difference between revisions of "Talk:Actions (IB)"
		
		
		
		
		
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| Line 15: | Line 15: | ||
| | Micro || Posthuman optional 2 || Belters, Haulers, Heisters, Marines | | Micro || Posthuman optional 2 || Belters, Haulers, Heisters, Marines | ||
| |- | |- | ||
| − | | Rig || Cyborg 1; Outis 2 | + | | Rig || Cyborg 1; Outis 2; Praxic 2 || Belters, Haulers, Heisters, Troupe | 
| |- | |- | ||
| | Terran || Posthuman optional 2 || Heisters, Marines | | Terran || Posthuman optional 2 || Heisters, Marines | ||
| Line 48: | Line 48: | ||
| | Philosopher || Study 2; Judge 1; +4 by choice (max 2 per action) | | Philosopher || Study 2; Judge 1; +4 by choice (max 2 per action) | ||
| |- | |- | ||
| − | | Posthuman || Lunar/Micro/Terran 2 | + | | Posthuman || Lunar/Micro/Terran 2; +5 by choice (max 2 per action) | 
| |- | |- | ||
| | Praxic || Rig 2; Interface 1; +4 by choice (max 2 per action) | | Praxic || Rig 2; Interface 1; +4 by choice (max 2 per action) | ||
Latest revision as of 04:21, 30 October 2025
Playbooks by Action
| Action | Character Playbooks with starting pips | Crew Playbooks that offer this action | 
|---|---|---|
| Helm | Helio 2 | Haulers, Squadron | 
| Interface | Helio 1; Outis 1; Praxic 1 | Squadron, | 
| Mark | Lancer 2; Rover 2 | Marines, Retrievers, Squadron | 
| Study | Nestor 2; Philosopher 2 | Belters, Cartel, Retrievers | 
| Lunar | Posthuman optional 2, Rover 1 | Heisters | 
| Micro | Posthuman optional 2 | Belters, Haulers, Heisters, Marines | 
| Rig | Cyborg 1; Outis 2; Praxic 2 | Belters, Haulers, Heisters, Troupe | 
| Terran | Posthuman optional 2 | Heisters, Marines | 
| Command | Captain 2; Lancer 1 | Cabal | 
| Consort | Machinator 2; Nestor 1 | Cabal, Cartel, Cult, Troupe | 
| Judge | Machinator 1; Philosopher 1; Sophist 1 | Cult, Retrievers | 
| Sway | Captain 1; Sophist 2 | Cabal, Cartel, Cult, Troupe | 
Starting Actions by Playbook
| Playbook | Starting Actions | 
|---|---|
| Captain | Command 2; Sway 1; +4 by choice (max 2 per action) | 
| Cyborg | Rig 1; +6 by choice (max 2 per action) | 
| Helio | Helm 2; Interface 1; +4 by choice (max 2 per action) | 
| Lancer | Mark 2; Command 1; +4 by choice (max 2 per action) | 
| Machinator | Consort 2; Judge 1; +4 by choice (max 2 per action) | 
| Nestor | Study 2; Consort 1; +4 by choice (max 2 per action) | 
| Outis | Rig 2; Interface 1; +4 by choice (max 2 per action) | 
| Philosopher | Study 2; Judge 1; +4 by choice (max 2 per action) | 
| Posthuman | Lunar/Micro/Terran 2; +5 by choice (max 2 per action) | 
| Praxic | Rig 2; Interface 1; +4 by choice (max 2 per action) | 
| Rover | Mark 2; Lunar 1; +4 by choice (max 2 per action) | 
| Sophist | Sway 2; Judge 1; +4 by choice (max 2 per action) | 
Actions by Crew Playbook
| Crew Playbook | Related Actions | 
|---|---|
| Belters | Micro, Rig, Study | 
| Cabal | Command, Consort, Sway | 
| Cartel | Consort, Study, Sway | 
| Cult | Consort, Judge, Sway | 
| Haulers | Helm, Micro, Rig | 
| Heisters | Lunar, Micro, Rig, Terran | 
| Marines | Mark, Micro, Terran | 
| Retrievers | Judge, Mark, Study | 
| Squadron | Interface, Helm, Mark | 
| Troupe | Consort, Rig, Sway |