Difference between revisions of "Talk:Actions (IB)"
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| − | == | + | == Playbooks by Action == |
{| class="wikitable" | {| class="wikitable" | ||
| − | ! | + | ! Action !! Character Playbooks with starting pips !! Crew Playbooks that offer this action |
|- | |- | ||
| − | | | + | | Helm || Helio 2 || Haulers, Squadron |
|- | |- | ||
| − | | | + | | Interface || Helio 1; Outis 1; Praxic 1 || Squadron, |
|- | |- | ||
| − | | | + | | Mark || Lancer 2; Rover 2 || Retrievers, Squadron |
|- | |- | ||
| − | | | + | | Study || Nestor 2; Philosopher 2 || Belters, Cartel, Retrievers |
|- | |- | ||
| − | | | + | | Lunar || Posthuman optional 2, Rover 1 || Heisters |
|- | |- | ||
| − | | | + | | Micro || Posthuman optional 2 || Belters, Haulers, Heisters |
|- | |- | ||
| − | | | + | | Rig || Cyborg 1; Outis 2; Posthuman 1; Praxic 2 || Belters, Haulers, Heisters, Troupe |
|- | |- | ||
| − | | | + | | Terran || Posthuman optional 2 || Heisters |
|- | |- | ||
| − | | | + | | Command || Captain 2; Lancer 1 || Cabal |
|- | |- | ||
| − | | | + | | Consort || Machinator 2; Nestor 1 || Cabal, Cartel, Cult, Troupe |
|- | |- | ||
| − | | | + | | Judge || Machinator 1; Philosopher 1; Sophist 1 || Cult, Retrievers |
|- | |- | ||
| − | | | + | | Sway || Captain 1; Sophist 2 || Cabal, Cartel, Cult, Troupe |
|} | |} | ||
| − | == | + | == Starting Actions by Playbook == |
{| class="wikitable" | {| class="wikitable" | ||
| − | ! | + | ! Playbook !! Starting Actions |
|- | |- | ||
| − | | | + | | Captain|| Command 2; Sway 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Cyborg|| Rig 1; +6 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Helio || Helm 2; Interface 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Lancer || Mark 2; Command 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Machinator || Consort 2; Judge 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Nestor || Study 2; Consort 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Outis || Rig 2; Interface 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Philosopher || Study 2; Judge 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Posthuman || Lunar/Micro/Terran 2; Rig 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Praxic || Rig 2; Interface 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Rover || Mark 2; Lunar 1; +4 by choice (max 2 per action) |
|- | |- | ||
| − | | | + | | Sophist || Sway 2; Judge 1; +4 by choice (max 2 per action) |
|} | |} | ||
| Line 84: | Line 84: | ||
|- | |- | ||
| Retrievers | | Retrievers | ||
| − | | | + | | Judge, Mark, Study |
|- | |- | ||
| Squadron | | Squadron | ||
| − | | Helm, Mark | + | | Interface, Helm, Mark |
|- | |- | ||
| Troupe | | Troupe | ||
| Consort, Rig, Sway | | Consort, Rig, Sway | ||
|} | |} | ||
Latest revision as of 09:26, 27 October 2025
Playbooks by Action
| Action | Character Playbooks with starting pips | Crew Playbooks that offer this action |
|---|---|---|
| Helm | Helio 2 | Haulers, Squadron |
| Interface | Helio 1; Outis 1; Praxic 1 | Squadron, |
| Mark | Lancer 2; Rover 2 | Retrievers, Squadron |
| Study | Nestor 2; Philosopher 2 | Belters, Cartel, Retrievers |
| Lunar | Posthuman optional 2, Rover 1 | Heisters |
| Micro | Posthuman optional 2 | Belters, Haulers, Heisters |
| Rig | Cyborg 1; Outis 2; Posthuman 1; Praxic 2 | Belters, Haulers, Heisters, Troupe |
| Terran | Posthuman optional 2 | Heisters |
| Command | Captain 2; Lancer 1 | Cabal |
| Consort | Machinator 2; Nestor 1 | Cabal, Cartel, Cult, Troupe |
| Judge | Machinator 1; Philosopher 1; Sophist 1 | Cult, Retrievers |
| Sway | Captain 1; Sophist 2 | Cabal, Cartel, Cult, Troupe |
Starting Actions by Playbook
| Playbook | Starting Actions |
|---|---|
| Captain | Command 2; Sway 1; +4 by choice (max 2 per action) |
| Cyborg | Rig 1; +6 by choice (max 2 per action) |
| Helio | Helm 2; Interface 1; +4 by choice (max 2 per action) |
| Lancer | Mark 2; Command 1; +4 by choice (max 2 per action) |
| Machinator | Consort 2; Judge 1; +4 by choice (max 2 per action) |
| Nestor | Study 2; Consort 1; +4 by choice (max 2 per action) |
| Outis | Rig 2; Interface 1; +4 by choice (max 2 per action) |
| Philosopher | Study 2; Judge 1; +4 by choice (max 2 per action) |
| Posthuman | Lunar/Micro/Terran 2; Rig 1; +4 by choice (max 2 per action) |
| Praxic | Rig 2; Interface 1; +4 by choice (max 2 per action) |
| Rover | Mark 2; Lunar 1; +4 by choice (max 2 per action) |
| Sophist | Sway 2; Judge 1; +4 by choice (max 2 per action) |
Actions by Crew Playbook
| Crew Playbook | Related Actions |
|---|---|
| Belters | Micro, Rig, Study |
| Cabal | Command, Consort, Sway |
| Cartel | Consort, Study, Sway |
| Cult | Consort, Judge, Sway |
| Haulers | Helm, Micro, Rig |
| Heisters | Lunar, Micro, Rig, Terran |
| Marines | Hunt, Finesse, Survey |
| Retrievers | Judge, Mark, Study |
| Squadron | Interface, Helm, Mark |
| Troupe | Consort, Rig, Sway |